Misc. Info on current story

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Showing posts with label Campaign Info. Show all posts
Showing posts with label Campaign Info. Show all posts

Friday, January 4, 2019

Fumble in the Jungle: The Characters

NOTE: Characters are always evolving, and as they evolve new information is added to their bios. Check back often! These change regularly, and when a new character is added, so is their bio!

***
Ella Steamgear is the younger cousin of Winry Steamgear and Bella's identical twin. Ella and Bella are twin souled; Ella got the emotions and impluses, Bella got nothing but cold logic. She's a Priestess of Gond, and she became such after a freak explosion happened in her lab. Bella was dying, so Ella reached out to Gond for a miracle and Bella's soul was transferred into a gearforged body, saving her twin's life. Before this explosion occurred, Ella was preparing to leave the Friendly Arm Inn and go into the woods to learn to be a druid, with her half-drow wife; her wife was killed in the explosion. Her workshop was the most important place to her, but losing her wife in the lab tainted it a little for Ella, and she decided to leave home for a while to find herself.

The matriarch of the Steamgear clan is an archdruidess, so some of the Steamgear children learned to combine nature and technology. Ella idolized Granny and always wanted to be a druid; she loves all animals and wants to adopt all of the cute, fuzzy babies.

Ella's temple is said to be the oldest temple of Gond in Toril, and upon joining the clergy, she was given a gear that is said to have been blessed by Gond. It is part of her pocket watch.

In the alternate strand of Fate the Raven Queen merged with Ella, she was a wizard because she found a dusty old spellbook in the family library. Ella has a spellbook made of sheet metal and each spell is inscribed on gears. She wants to become the greatest wizard of her generation.

Ella loves to take apart anything mechanical to learn how it works, and she loves to talk at length about her work. While mechanical things are her main focus in life, she still loves people and will do anything for someone she cares about.

When the twins were younger, Bella killed Ella's little pet worm named Squirmy. Ella still carries the dead worm in a pickle jar and often pulls it out to shake angrily at Bella when they fight.

The twins are 61 years old, with Ella 57 seconds older than Bella. They both stand at 3'4 and weigh about 40 lbs. The twins have aqua hair and gray eyes, pale skin. They have a slim, toned figure with minimal curve. Ella has several eyebrow piercings.

***
Bella Steamgear is Ella's identical twin. She is a Paladin to what she believes to be Gond, but it is really to Haagenti, the Demon Lord. Bella is a sociopath, and she kills anything that she thinks might take Ella away from her. She was who caused the explosion in Ella's lab, because she didn't want her sister to leave. She was killing Ella's wife to force her sister to stay behind. Unfortunately for Bella, her girlfriend walked into the lab at the wrong moment, and as Bella went to move her out of the way, the explosion went off. Her girlfriend died, and she almost did. Ella reached out to Gond to save them, and her prayer was answered by Gond.

In the separate strand of fate the Raven Queen merged into Bella, she believed herself to be a Warlock of Gond, but it was truly a Solar of Haagenti she made her pact with. In the alternate timeline, Bella was never turned into a gearforged, so the merging turned her into a cyborg of sorts. A seamless blend of gnome and machine.

***
Tekandyl Al'Tayn is a male drow who was cursed, compelling spiders to attack him on sight. In one fate line he was a Champion Fighter who worked for Bregan D'aerthe. In the other, he was an Arcane Trickster working for the Coldfire Initiative.

He is a private person, as most drow are, so the party knows little about him. Tek is one of the people who mostly leads the party, and several of the guides the party hires end up being loyal to him.



***
Wartle of Clan Koopa is a tortle who is looking for glory and adventure. He uses shields to fight instead of swords, and is always willing to go charging. Wartle is fearless and is overly confident in his abilities, which makes him easy to manipulate into walking into dangerous situations.

Wartle is searching Chult for the lost artifacts of Koopa, to return glory to his clan.



***
The half-elf sorcerer Xandala has come to Chult in search of the Ring of Winter, an artifact in Artus Cimber's possession. Xandala knows that the ring has kept Artus alive for over a century, and she craves its power.

Xandala's magic traces back to a draconic bloodline, and parts of her skin are covered by a thin sheen of protective scales. She has befriended a pseudodragon named Summerwise, who thinks that Xandala's quest for the ring is dangerous but has given up trying to talk the sorcerer out of it.

Xandala asked the party to help her find Artus Cimber, a man she claims is her father. Artus can't be found using magic, but Xandala has heard that Artus left the city with a reptilian man who doesn't talk and smells funny. Both were last seen heading into the jungle.
Artus possesses the Ring of Winter, a powerful artifact that Xandala wants.

Friday, July 20, 2018

Shit Storm: The Characters

NOTE: Characters are always evolving, and as they evolve new information is added to their bios. Check back often! These change regularly, and when a new character is added, so is their bio! 

***
       Kithri "Quickshadow" Tealeaf is a halfling werebat from Faerun. She's an archaeologist who was bitten by a werebat on one of her first excursions. Not long after that, on a full moon, Kithri was chasing a delicious-looking luna moth through some mists and found herself in Barovia. She joined up with the Order of the Lycan quickly, and was thrilled to meet others like her who had full control of their shifting. Kithri has little tolerance for people she thinks are stupid or reckless, she likes people who think things through, have an order to them.

       Her family is well known in the tea trade, hence the surname. Tea is a huge part of her life, and Kithri firmly believes that a cup of tea can solve anything.

       The Tealeaf clan has a history with practicing the dark arts, and once, many years ago, she dabbled in them. Kithri felt something evil clutch at her soul, and she ran in terror, never looking back. But she still feels something evil lurking inside of her, waiting for the opportunity to be unleashed. She knows there's a relic that will free her family from the curse that ties them to dark magic, and she's driven to the brink of obsession to find it; it's why she became an archaeologist, she knew something somewhere would help her find what she needed.

       Kithri stands at 3'1 and has a curvy, athletic build. Her hair is a thick, curly chocolate brown, and her eyes are the color of dark chocolate. She's a little brown bat when she's fully shifted.

Photos from https://i.pinimg.com/originals/e0/d6/13/e0d613884d15ac0176371591d531d713.jpg and https://www.google.com/url?sa=i&source=images&cd=&cad=rja&uact=8&ved=2ahUKEwjs-ovXjqXcAhWxMX0KHYhkDm8QjRx6BAgBEAU&url=http%3A%2F%2Fwww.yourfdaconsultant.com%2F40911%2Fimage-of-a-bat%2Fimage-of-a-bat-coloring-photos-tiny-facts-and-information-page-draw%2F&psig=AOvVaw3UxGQbEcNAyBlR5xIoozwt&ust=1531881466467400

***
       Falling prey as a young elf to a werewolf attack in the wilds of the Snakewood, Tilea lost herself to the beast within. Before being hunted down and subdued by the rangers of her village, she had encountered and slaughtered, a group of elven children out collecting nuts and mushrooms.

       Horrified at her actions, she fled her village to live for a time in the wilds where she found some solace with the wolves of the forest and squirrels of the trees, but night-terrors made it near impossible to meditate, and images of the small bodies, torn and bloodied, haunted her waking hours. Unable to come to terms with the consequences of illness on her own, she turned to prayer and the Goddess Selune, who was the moon and was said to take the mooncursed into her heart and help them to control the monster within them, or even shed the curse entirely.

       During the first real meditation she had experienced since the change overcame her, images of elves who were wolves but not weres filled her mind and she rose from her trance with a feeling of calm and determination. She set out that morning to find these elfwolves, the name for which suddenly came to her and she remembered her lessons as a small child about the various races of Tel-quessir. The fabled Lythari; rare, seclusive shapechangers from the Fae. Unsure of where to go, or how to find them, she put her faith in her goddess and that night, when looking up at her maiden form, noticed one of the seven tears had moved out of formation. She followed that star for a fortnight, and when on the cusp of Selune's motherhood, when her control was all but gone and starting to doubt, she stumbled through a thick bramble hedge and stepped out into a clearing filled with a pack of silver furred wolves. Startled by her sudden appearance, she attempted to calm them but her efforts had no effect on them. They quickly calmed on their own, however, and when stepped forward and, between one blink of the eyes and another, became a elf, she knew Selune had not led her astray.

       The Lythari guided her in the ways of their Druids, and soon her curse was lifted. She wore her own canines alongside a ivory and silver symbol of the Moon Mother, gifted to her by the Archdruid of the pack, as a totem and reminder of her dark past, and the soft silver radiance that returned her life to her. It wasn't just her own life she was gifted, however, and within another moon they soon learned that in her exile she had found herself with child. The mooncurse can be lifted from those afflicted, however it cannot be lifted from one born to it, however with the aid of the Lythari one born to it can learn to control the beast within fully. She stayed with the Lythari for a few years, rearing the unexpected joy of her life, her daughter Seluna, alongside the pack. But the atrocities of her past soon caught up with her, even there.

       The night-terrors returned, as did the haunting images during her waking hours. After much prayer, and guidance from the Archdruid, she decided she must set out to try to atone. Flashes of relics, and old forgotten vestments of the people came to her, and leaving Seluna in the loving care of the pack, she left the Fae to seek out these items to return them to the Tel-quessir where they belong, bringing a piece of lost heritage home may just redeem her, if only a little, in the eyes of her village. She out to find her lost family blade, Aerateu'A'Sum, and the Trappings of the Beasts, and earn back her family name: Aerasum'teu, and bring a new chapter to her lineage, that of the clan Aeravil'teu.

       Tilea is 125 lbs, 5'2", with shoulder length, walnut-wood brow, hair, sage-green eyes, and a dark-honeyed complexion. There is clawed scarring across her abdomen and back and a large canid bite-mark around her left shoulder.
                                                                                                         
***
       Sachi is a natural-born weremonkey, a capuchin specifically. He was abandoned as a baby and grew up on the streets, learning to steal what he needed, and utilizing the cuteness of his capuchin form to con and distract people. The surname "Kno" comes from a lifetime of people saying "Sachi, no!" to him. Sachi is stubborn and has serious issues with authority; if someone tells him not to do something, he will instantly do it.

***
       Anvil is a blugrim, or more commonly known as a "dire smurf." He is around seven feet tall and solid blue. Anvil is very sheltered, growing up in a small merchant community. He tries to help people and do things for the good of the group, but his social awkwardness tends to land him in trouble, causing more harm than good. He is looking for the lost knowledge of how to create consecrated weapons, and doesn't understand that consecration is not a topic to be openly brought up in Barovia.

Monday, July 16, 2018

Adventures in Oerth- The Bane of Vecna: Book Two, Timeline

Timeline


Dramatis Personae:
Aurora Isilime, the Valley Elf Bard of Valor, Maestro, Bae'qeshel and former Champion of Lolth, Lore Wizard, the Silver Tongued Siren, Knight of Summer
Charlotte, Aurora's violet Faerie Dragon familiar
Dervish, the Kasathe Dullahan Brass Dragon Fighter and Dragon Blood Sorcerer, Knight of the Erl King
"Shadewing" Corvis Cairunis Umbrusalarim, the Shadow Elf Dullahan Hexblade Warlock of the Raven Queen
Cloak, Shadewing's Empty Cloak familiar
Alfred, Shadewing's Raven familiar 
Zorack, the Elftaur Dullahan Ranger Bounty Hunter  Knight of Winter
Alucard, the ancient all powerful wizard; formerly Oryn Talus, the ancient and mysterious halfling who has employed the party; also know as Cinder, the ancient power that is said to destroy every world
Lan El'Mandragoran, the Human Paladin of Pelor
Aerathema, the Wood Elf Druid
Sil'ilos'anon Braz'Dracon, the "Drow" Warlock Blood Mage of Lolth, and the new DEATH
Elder Vish, Dervish's friend and mentor from his world, Knight of Spring

Comrades we have lost:
Gewnter, the Falcon Dullahan Monk and Zorack's companion- spontaneous combustion
Narg, there's really no way to describe Narg, Narg is just Narg- sacrificed himself to aid the party
Ralliakkan, the Drow Rogue- killed by Lyathfikash
Mara Nemestk, the Human Champion- killed by the outside
Ceidil Rein, the Human Champion- taken by the outside, then killed by party
Eurydice, the Faerie Dragon Feylock- taken by the outside, then killed by party
Pharin Braz'Dracon, the Brass Dragon-Drow Conjurationist Wizard and Priest of Lolth- returned to Faerun
Andolin Braz'Dracon, the Brass Dragon-Drow Fighter/Beast Master- returned to Faerun
Lothar, the Sovani Smith and semi-Cleric of Moradin, High Priest of Lolth, Cleric of Istus, forced Cleric of Asmodeus; Kas Reincarnated - sacrificed to ressurect Alucard
Willow Liadon, the Eladrin Arcane Trickster- MIA

***** 
This is the timeline during which the events of book two took place. It begins in the fall of CY 710 and goes into CY 711.



Monday, January 22, 2018

Tales from Toril- The Adventures of Critical Bumbersnoot: the Odd Company: Book One, Timeline

Timeline

Dramatis Personae:
Winry Steamgear, the Rock Gnome Alchemist Artificer Wizard
"Critical" Bumbersnoot, Winry's Dachshund Mechanimal Construct
Dunderbittles, Winry's Clockwork Ladybug Weave Spider familiar
Oskar Heartforge, the Shield Dwarf Werewolf Priest of Moradin
Jak Foostus, the Minotaur Monk
Bex Thriceorphaned, the Goliath Juggernaut Barbarian Circle of the Crescent Druid
Trip Hazard, Bex's Golden Cat animal companion
Carmina Taenfeather, the Human Knight
Amara aka Lady Talina Neverember, the Human Noble
Lady Sylvia Sweetwater, the Human Rogue
Gill O'Darby, the Human Ranger

Comrades we have lost:
Mara Quinn, the Water Genasi Revenant Werewolf Sea Sorceress- turned into a vampire, then killed by the party, then risen as a revenant, and killed again by the party
Edwarda Eldersprok, the Rock Gnome Transmutationist- killed in explosion
Alphonsa Eldersprok, the Rock Gnome Eldritch Knight Transmutationist- crushed like a beer can

*****

       This is the Faerun calendar for the first half of 1489 and the beginning of 1490. Different events that took place during the story are marked here.







The Adventures of Critical Bumbersnoot: The Odd Company: The Characters

NOTE: Characters are always evolving, and as they evolve new information is added to their bios. Check back often! These change regularly, and when a new character is added, so is their bio! Read more of The Adventures of Critical Bumbersnoot here!

*****
       Winry Steamgear is a rock gnome from the Friendly Arm Inn on the Sword Coast. She has a childlike curiosity and desire to make things, which is how she ended up becoming an artificer. During her childhood, she had a dachshund named Bumbersnoot, who was her constant companion and best friend. It was in honor of this furry friend that she built her Mechanimal, a larger version of Bumbersnoot, who is made of bronze, copper, and brass mostly. Bumbersnoot is the size of a German Shepherd, and has a special saddle attached to him that holds Winry in place. His boiler runs on salt water produced by an alchemy jog, and he frequently leaves little piles of salt in his wake. Winry is fiercely protective of her dachshund, treating him like a flesh and blood dog, and will seek to destroy anyone who hurts her baby.

       She loves building things and taking things apart; when she finds anything technological she instantly begins examining it. Winry strives to be the best artificer possible, and to carry on the legacy of the Steamgear clan, bringing it to new levels. Her adventuring is all about looking for new things to take apart, things to learn, and things to make. She eventually wants to go to Lantan, an island off the coast of Chult, which is her ancestral home. During the Spellplague, the island exploded because of the volatile concoctions the gnomes had, then was hit with a tsunami, and was sent to Abeir until it returned in the Sundering. Winry hopes to find traces of the wondrous creations her ancestors created and forge them herself. 

       Winry is 3'4, 39 pounds, and a lean figure with no curves. She has tan skin, grey eyes, and bubblegum pink hair that she always wears in pigtails. Winry is always wearing a pair of goggles on her forehead or her face, that has many attachments for her work. When she isn't in her armor- which has been decorated with brass and embellished with tiny gears- she is in baggy overalls with huge pockets. Everything the gnome wears is in the style of steampunk, and what isn't steampunk will be altered to be. 

       Winry achieved her lifelong goal of finding Lantis and discovering the lost technology of her people. In the process, she lost her cousins Edie and Ali, her best friends who she had grown up with, and spent countless hours dreaming of. Winry is devastated at the loss of her cousins, and she wonders if her discovery was worth such a great loss. 

Photo courtesy of http://i5.photobucket.com/albums/y151/Silece/Fantasy%20tales/Gnome%20Female_zps8em5pgf4.jpg


Photo courtesy of  http://badalijewelry.com/The-Finishing-School/


*****
       Oskar Heartforge is a shield dwarf who has no beard. Oskar has done something that led him to shave his beard to atone. He's a peaceful cleric who prefers to support his team and keep them alive over raising a sword; though Oskar has learned that sometimes you just need to stab something.

      Oskar was mauled by a werewolf the party encountered, and was turned.

       Oskar basically adopted Carmina, Amara, Sylvia, and Gill. The dwarf is fiercely protective of his charges and will do anything to keep them safe. After Sylvia was taken by Ctenmiir, Oskar vowed to destroy his new mortal enemy; he also now has a burning hatred for all undead.

*****
       Jak Foostus is a hardened minotaur who tends to come off as gruff, and rather rude. He will charge straight into any fight, which sometimes ends up being a bad idea. Little is known about the minotaur, since he doesn't speak much, especially about himself.

*****
        Little is known about Carmina, the eldest sister; she's a human around the age of 20. She's a capable fighter who is fiercely protective of Sylvia and Amara, but she hasn't shared much else with the party yet.

       Carmina Taenfeather is actually Amara's cousin and protector, not her older sister, as the girls had originally said. Carmina is helping Amara get to safety.

*****
       The party knows little about Amara, the middle sister; who is a human at 16-17 years old. Oskar and Winry suspect she's a noble, but she has insisted otherwise, and no one has proof. Amara is bold and daring, and will jump into battle to aid the group, ignoring Carmina's objections. Amara is indeed a noble, but no one knows her title or where she comes from yet.

       Amara revealed to the party that she is actually Talina Neverember, the daughter of Lord Neverember. She's on the run from her father's men because her father, in a bid to become King of Neverwinter, wants to marry her off to someone who will give him what he needs to become king. Amara wants to get as far south as possible, where she can live without worrying about her father's people finding her.

*****
       Sylvia, the 14-15 year old youngest sister, is quiet and reserved. She is the one who holds back the most in combat, and Amara is very protective of her.

       Sylvia Sweetwater is Amara's handmaiden, not her sister. She ran away with Amara and will stay by her side and hopes they can live in peace without risk of Amara's father finding them.

       She has been struck by the Death Curse. Amara's hired adventurers are scrambling to reverse the curse before Sylvia dies.

*****
       Gill O'Darby joined the party after a disastrous encounter with giants took his Uncle Fred from him; the only person he had left in the world. Oskar has somewhat adopted the boy, who is quiet, but spends a lot of time at Sylvia's side.

       He has been struck by the Death Curse. Amara's hired adventurers are scrambling to reverse the curse before Gill dies.

*****
       Bex Thriceorphaned is a goliath from the Spine of the World. She had a happy childhood with quite a few siblings, until her mother was killed by orcs, and her father captured by them. After that Bex and her siblings were raised by the rest of their herd, until orcs wiped them out too. That's how Bex got the name Thriceorphaned. She's now the last of her herd.

       She was the captive of the vampires for eight months before the party rescued her.

       Bex is 7'6 and solid muscle, and her body is covered in leafy vine tattoos of symbolic importance to her herd.


The Dead and/or Gone

*****
       Quinn was turned into a vampire when the party's ship was attacked by undead. She was then turned into a revenant by an evil book Jak found, while the party was attempting to raise her, and then killed by the party a couple of times. Quinn is now trapped in the Magnificent Mansion that Jak's book opened, since she was killed in it. 

       Mara Quinn is a water genasi who has spent the bulk of her life on a ship. The last ship she was on was attacked by pirates, and Quinn was impaled and thrown overboard. The only reason she survived is because she's a water genasi. Quinn now is determined to find the pirates who killed her crew and exact revenge. The sea sorceress has never felt at home on land, and has a fear of dying on dry land. She is loyal to her crew to a fault, and will do what she feels is necessary to watch her crew's backs. 

       Quinn has an octopus familiar named Steve, who lives in her bag of holding that has been turned into an aquarium for him. 

       Oskar bit Quinn and turned her into a werewolf. That bite saved her from death when a chestburster vacated her chest cavity.

Photo courtesy of deviantart.com

The Adventures of Critical Bumbersnoot: The Odd Company: Quests and Contacts

Professor Fizzlewick Smithson is the man who hired the party to obtain the xenomorph at White Plume Mountain. He's Winry's rival, so he is mostly referred to as "Jackass" by her The party obtained several xenomorphs for him, and have returned them to Waterdeep. They have kept their empty Stasis Balls so they can continue to obtain samples for him.

Ilana Thyra is the party's contact in the Coldfire Initiative. She hired the group to obtain Blackrazor, Wave, and Whelm from White Plume Mountain. They have since obtained the weapons, and turned them in to the barkeep at One-Eyed Jax in Luskan; except for Wave, who opted to stay with Quinn.

Talina Neverember was originally introduced to the party as Amara, and she along with Sylvia Sweetwater and Carmina Taenfeather, asked the group to escort them to Luskan. Upon reaching Luskan, they asked the group to take them to Calimport. 

Amelia Tinderflint is the captain of the guard in Dtakkar, Lantan. She tasked the group to investigate the cause of some breaches in the Lantan Depths that began when Winry's cousin went there. In exchange, she wouldn't have the party tried as criminals because of Jak's actions. The group discovered that the breaches were being caused by the Demon Lord Haagenti, who had taken over Lantis and begun assimilating all of the technology there to be under his control

Monday, July 24, 2017

Knights of the Cross(roads): Contacts, Allies, and Quests

Since the party's journeys are set to take them to many cities, and introduce them to many possible allies, here's a list of the contacts they make in them as they come up, along with any quests given by those contacts- and the outcome of the quests. Read more of their adventures here!

The Prophecy:
"When the red tide washes over the Keep, the undead will rise, the mountains will rumble and rend, and the army of Nergal shall pour from the hills."

Rumors from the inn for the party to investigate:
  • People who enter the Fairie Forest never return.
  • The gnolls in the hills are getting restless killed them all
  • There have been a string of disappearances in Riverside
  • There's some odd ruins in the Demonsclaw Mountains
    • Hold the mountain until the military can get reinforcements there
    • Silverton may have more information on that
Crossroads Military

Major General Ember

Captain Hayes Addington
1st Lieutenant Sudryl Glyntris
2nd Lieutenant Kiersten Pinkerton
Luth Dotsk
Seipora Dumein
Silifrey Helder
Zashieda Kulenov
Major General Mavha Trak'len
Tarhun
Captain Falenas Yllalen

Quests from the Military:

Save Seaside
Take out the roaming hoardes of undead in the Gnoll Hills
Help end the siege of the Red Keep

Teams:
Dax's Team
2nd Lieutenant Illior Starlight- High Elf Healer
2nd Lieutenant Uthar Lightbringer- Human Cleric (Life Domain)
Adrie Xiloscient- High Elf Bard (College of Valor)
Amafrey Helder- Human Cleric (Trickery domain)
Ander Goodbarrel- Lightfoot Halfling Paladin (Oath of Vengeance)
Barendd Dankil- Hill Dwarf Paladin (Oath of Vengeance)
Errich Tealeaf- Lightfoot Halfling Bard (College of Valor)
Haseid Basha- Human Cleric (Trickery domain)
Ivellios Amakiir- Wood Elf Cleric (Trickery domain)
Kronthud Crystalfist- Deep Gnome Cleric (Life domain)
Salleek- Aarakocra Bard (College of Valor)
Silaqui Amakiir- Level 5 High Elf Paladin (Oath of Devotion)
Silifrey Shemov- Human Bard (College of Valor)
Sudeiman Windrivver- Human Cleric (War domain)
Torbera Strakeln- Mountain Dwarf Cleric (Tempest domain)
Urth Jassan- Human Bard (College of Valor)
Yasheira Windrivver- Fire Genasi Paladin (Oath of Devotion)
Zasheida Windrivver- Human Paladin (Oath of the Ancients)
KlikKlik's Team
2nd Lieutenant Elas Reyren- Human Ranger (Hunter)
2nd Lieutenant Nar Zogagbu- Half-Orc Ranger (Beastmaster)
Adran Liadon- Wood Elf Ranger (Beast Master)
Bardryn Holderhek- Mountain Dwarf Barbarian (Path of the Berserker)
Bor Nemetsk- Human Druid (Circle of the Moon)
Finnan Brushgather- Lightfoot Halfling Rogue (Thief)
Glar Shemov- Human Barbarian (Path of the Totem Warrior)
Igan Mostana- Human Ranger (Beast Master)
Kara Dumein- Human Fighter (Battle Master)
Kara Stormwind- Human Barbarian (Path of the Totem Warrior)
Olma Bersk- Human Druid (Circle of the Land- Forest)
Roscoe Thorngage- Stout Halfling Ranger (Beast Master)
Sannl Battlehammer- Mountain Dwarf Druid (Circle of the Land- Swamp)
Sariel Nai'lo- Wood Elf Ranger (Hunter)
Sergor Dotsk- Human Fighter (Champion)
Shaena Tosscobble- Lightfoot Halfling Barbarian (Path of the Berserker)
Veit Ironfist- Hill Dwarf Monk (Way of the Open Hand)
Westra Starag- Human Ranger (Hunter)
Taryn's Team
2nd Lieutenant Bilba Lightfeet- Lightfoot Halfling Bounty Hunter (Pistol Monkey)
2nd Lieutenant Flint Westwood- Human Gunslinger
Alethra Starag- Fire Genasi Rogue (Arcane Trickster)
Baern Torunn- Mountain Dwarf Ranger (Beast Master)
Bran Stormwind- Human Rogue (Arcane Trickster)
Kara Helder- Human Rogue (Assassin)
Laucian Holimion- Drow Elf Rogue (Arcane Trickster)
LoKag "Wordpainter" Anakalathai- Goliath Ranger (Hunter)
Mara Basha- Human Fighter (Battle Master)
Mara Shemov- Earth Genasi Fighter (Champion)
Mehmen Chernin- Air Genasi Ranger (Hunter)
Mindartis Ilphelkiir- Wood Elf Ranger (Beast Master)
Nala Turnuroth- Dragonborn Ranger (Hunter)
Pavel Chernin- Human Rogue (Arcane Trickster)
Pavel Hornraven- Human Rogue (Arcane Trickster)
Shaena Leagallow- Lightfoot Halfling Fighter (Battle Master)
Shanairra Ilphelkiir- Wood Elf Rogue (Thief)
Westra Stormwind- Human Rogue (Assassin)
Xara's Team
2nd Lieutenant Dagna Gemhand- Mountain Dwarf Arcane Warrior
2nd Lieutenant Manus GillAndrais- Human Dread Fighter (Dreadnought)
Anastrianna Galanodel- High Elf Warlock (Great Old One Patron, Tome Pact)
Aseir Starag- Human Wizard (Necromancy school)
Bor Basha- Human Fighter (Battle Master)
Brocc "Filchbatter" Garrick- Forest Gnome Fighter (Battle Master)
Errich Thorngage- Stout Halfling Sorcerer (Draconic Bloodline)
Gardain Battlehammer- Hill Dwarf Fighter (Eldritch Knight)
Glim Garrick- Rock Gnome Fighter (Battle Master)
Helja Balderk- Hill Dwarf Warlock (Archfey Patron, Blade Pact)
Korinn Myastan- Dragonborn Warlock (Fiend Patron, Chain Pact)
Meilil Chernin- Human Fighter (Eldritch Knight)
Oda Folkor- Rock Gnome Sorcerer (Wild Magic)
Olga Windrivver- Human Fighter (Battle Master)
Stor Basha- Human Fighter (Eldritch Knight)
Tana Nemetsk- Human Warlock (Great Old One Patron, Blade Pact)
Thotham "Lonehunter" Anakalathai- Goliath Wizard (Illusion school)

Wirsidda Stonecutter- Deep Gnome Fighter (Champion)

Silverton
Fred the Ranger

Cirque de Whoreleil
Hily Wesalt: Female Human Athas's mother. Hily is fair in appearance, with white hair and blue eyes. She wears plain clothing and several pouches hang from her belt.

Athas Wesalt: Male Human Elephant Wrangler, Hily’s son. Athas has thin golden hair and blue eyes, and an unusual scar on his leg. He wears plain clothing and a black cloak. Athas has an animal companion, a white goat named Athell.

Rithoro: Male Half-orc Guard Leader. Rithoro has tangled copper hair and amber eyes. He wears studded leather and wields a flail and shield. Rithoro has an animal companion, a hawk named Theodima.

Arior: Female Human Guard. Arior is short, with matted silver hair and hazel eyes. She wears leather armor and wields a war pick. Arior has an animal companion, a black cat named Athel.

Aethen: Female Human Guard. Aethen is fair in appearance, with thin black hair and gray eyes. She wears studded leather and wields a flail and shield. Aethen is morose and amoral.

Phillip: Male Human Paladin of Apsu. Has a giant weasel mount named Snake.

Steve: Male Goblin Paladin of Apsu. Has a goblin dog mount named Bink.

Timmit: Male Kobold Paladin of Apsu. Has a wolf mount named Woof.

Aergant: Female Human Dancer. Aergant has matted brown hair and blue eyes, and a thin nose. She wears modest garments and carries a fine stiletto.

Erys Eddyn: Female Half-elf Dancer. Erys is heavyset, with auburn hair and light brown eyes. She wears modest garments and several pouches hang from her belt. Erys seeks to save her family from financial ruin.

Azais: Female Gnome Illusionist Fortune Teller. Azais has blonde hair and blue eyes, and a distinctive scar on her face. She wears tailored clothing and carries a fine stiletto. Azais is searching for the legendary dwarven kingdom of Ukthathol.

Masym Benthey: Male Halfling Dice Hustler. Masym is short, with short blonde hair and light brown eyes. He wears expensive clothing and an amulet of luminous crystal.

Aridulf: Male Tiefling Cups Hustler. Aridulf has uneven gray hair and gray eyes. He wears modest garments and riding boots. Aridulf secretly serves Yerel, an ancient aberrant god.



Hely Hewe: Female Human Ring Toss Hustler. Hely has blonde hair and bright hazel eyes. She wears fine clothing and a feathered hat. Hely is wrongly sought by the Baroness of Forlonde for theft.

Knights of the Cross(roads): the characters

NOTE: Characters are always evolving, and as they evolve new information is added to their bios. Check back often! These change regularly, and when a new character is added, so is their bio! Read more of the Knights adventures here!

The Next Generation:
*****
       Xara is a half-orc half-drow, and calls herself a "Dorc." She was abandoned at a circus as an infant and has grown up being a circus freak; she knows nothing of her origins, and has always assumed that she was the product of rape. By most drow Xara is considered an abomination, and has grown up being called that; though it doesn't faze her at all. She looks like a tall, muscular drow, with a severe under bite.

       The sight of 321 ghosts caused Xara to age 70 years, but since that would be detrimental to Xara, Dax was able to put her back to her normal age.

Photo courtesy of Deviantart

*****

       Niss'RizDax Kenarn grew up in the best city in the Underdark in the Old World. For the first 80 years of her life she was nobility, the Kenarn family was of the Eighth House in the city, and Dax was a devoted priestess of Lolth. Then one day a priestess of Eilistraee came into the city, and began secretly spreading Eilistraee's Light. Dax was curious, since she hadn't known there was another drow goddess, and it was there she learned what the true love of a goddess was.

       One day, while she was making plans to flee to the Surface with the priestess, a rival family took out her House. When Dax returned she discovered her entire family was dead, and that had it not been for Eilistraee, she would have been too. She took off for the Surface, and eventually reached the Temple of Eilistraee there. During her first prayer to Eilistraee under moonlight, she was given the title of The Moonlit Dancer; every Sword Dancer of Eilistraee has their own title, which is sometimes more known than their name. Dax lived there in piece for the next ninety years, working her way through the ranks, and relishing in the beauty and serenity the Surface offered.

       A few years ago, Eilistraee appeared to Dax during prayer, and told her to go to the New World. The Dark Dancer told Dax that she was needed to spread her light and love to those there, and to establish a temple or shrine there when she found somewhere safe to do so. Eilistraee also said there was another purpose to Dax's journey, but that would be revealed in time.

       Dax has spent the last few years in the New World, secretly preaching to other drow and gaining a few followers for her goddess. She has not yet set up a temple, because she hasn't found a place that feels completely holy and sacred to her yet.

       Dax stands at 4'10, weighs about 90 pounds, and has glorious, silky smooth obsidian skin. Her silver hair is ankle length, and is usually tied back in a braid. She has lavender eyes, and a slim build with very generous curves.

       Dax was granted a familiar from Eilistraee, in the form of a red Faerie Dragon. She named it Thea, which means gift of the moon goddess.

       The sight of 321 ghosts caused Dax to age 90 years.

Photo by Isriana on Deviantart.com
*****
       KlikKlick BoomBoom exited the Underdark about a year ago, entering the New World through the rift in the Savage Lands. She met TickTick, her giant bat animal companion, after entering the surface, and together the pair made their way to Crossroads. KlikKlik now lives in the Alienage outside Crossroads, which she helped build when she stole a Lyre of Building.While Kibbik appreciated her help in building, he cut off her pinkie as punishment for the theft; she now wears it around her neck. KlikKlik idolizes Kibbik, and wants to be just like him.

       KlikKlik's head exploded when she reached out for Apsu's aid and it ended up being too much for the kobold to handle. Apsu essentially reincarnated her as a small platinum dragonborn, though she doesn't know she's a dragonborn, and instead thinks she's a platinum kobold.

       The sight of 321 ghosts caused KlikKlik to age 90 years.

*****

       Taryn Al'Maera came to the New World because she wanted to become a prominent member of the Assassin's Guild. She ended up being recruited by Ralliakkan to be her plant in the Guild, and has been chosen to eventually take up the Ralliakkan moniker, since the last one has essentially retired. She is snarky and secretive, not revealing much of herself to anyone. 

       Taryn created a Madame guise for her role in Cirque de Whoreleil, named Paerus Al'Kai.

       The sight of 321 ghosts caused Taryn to age 90 years.

The Original Generation:
*****
       Kelani, the kitsune druid, is five foot two, 155 pounds, with a lithe body and five tails, each with a different color scheme- and she frequently grows a new tail. She is a red fox with golden eyes that are her most prominent feature, her fur is thick and luxurious. Shortly after she began walking the druidic path, Kelani came upon a velociraptor egg that was struggling to hatch; the other eggs in the nest had already been hatched, and the nest was abandoned. She helped the struggling raptor break out of her shell, and named the hatchling Arden; she has been Kelani's best friend ever since. Kelani came to the New World because she saw too many animals being brought back from it as trophies and "pets." She couldn't stand to think of so many innocent creatures being captured and brought across the sea, so she set out on this expedition. While she doesn't understand civilization, money, or social skills, she has a good heart and is always willing to help those in need- unless there's an animal in distress somewhere else. Kelani simply wants to make the New World a better place for nature, and she hopes to help prevent humans from completely taking over the natural parts of this world.

*****
       Kib-bik-kin-nik, the kobold paladin of Apsu, is a different color scheme than most of his kind- his scales are purple, and he has small wings, though he can't fly. Raised by dwarves, the kobold has always been different from your average kobold. He has a deep reverence in Apsu, and decided to spread the word of the maker to those on a new continent. The paladin's dream of spreading the light of Apsu to all has recently begun to come true; he is building a huge temple right outside of Crossroads, and has begun getting a growing clergy. Kibbik tries to be intimidating, but no one ever believes that they need to surrender to him- until it's too late. He has what he believes to be the best interest of the world at heart.

*****
       Ralliakkan is a drow rogue who hates magic, and the party doesn't completely understand why. While she will accept healing now from Kelani and Kibbik, because their magic comes from their gods, she refuses to touch anything arcane; she says it is too unstable and likely to blow up in her face. The drow's goal seems to be owning as much of Crossroads as she can get her hands on- a plan that is well underway with her recent acquisition of the Underhearth. She steals regularly, but always manages to keep Kibbik from finding out, it would break his heart to think his angel was nothing more than a criminal- though she has had some close calls.

*****
       Maggie is not the gnome's real name, but a shortening of a nickname: Magpie. No one knows what the gnome's true name is, but she has guarded that secret so well that the party thinks her name truly is Maggie. The gnome is obnoxious, never stops talking, has no respect for nature (which has brought tension between her and Kelani), and always kills someone the moment Kibbik offers them mercy (which led to Kibbik refusing to heal her for a while, he thought Apsu would revoke his powers if he kept using them on her). Maggie did not choose to come to the New World, she was thrown in a barrel and put on board the ship; she had recently offended the wrong person enough to have them send her to the other side of the world. She despises goblins, thinking them all vermin and on a personal crusade to commit genocide- which has become a point of tension with the rest of the group since the addition of Gabtar. The party has never found out the reason for Maggie's hatred for goblins, but she has made it abundantly clear that she is not completely sane.

*****
       Gabtar Ratbag was rescued from Maggie during the party's first big fight with the goblins. Kibbik sensed that Gabtar wasn't evil, and decided to give him mercy, hiding him in Kelani's wagon for the duration of their trip through the Goblin Hills. He has been converted to the Church of Apsu, and has become Kibbik's right hand. The party has protected him from Maggie since she discovered his existence, and they have made it clear that they will kill her if she attacks him. Gabtar has become a valued member of the party, and an important person in a prominent church- his life is much better than it had been with the other goblins.

The dead and/or gone:
*****
       Sonitri didn't wish to remain in the military, so she returned to her life in Riverside.

       Sonitri is a samsaran, an ancient race that does not have a linear existence of life to death, but instead they reincarnate each time they die. They are not born in the traditional manner, they just appear, usually looking like an eight-year-old child. Samsarans can recall parts of their past lives, but each incarnation is a different person, though the goal is always the same: to live a life of enlightenment and balance so they can continue their cycle.

       Sonitri's last incarnation veered away from the traditional samsaran way, and she was a fence- a criminal. She left her society a couple years ago for the New World because she wanted to get a fresh start; too many people there remembered how she used to be, and judged her. 


       She joined the Mage Guild when she arrived in the New World, and bought a house in River Glenn. Sonitri lives a quiet life of magic and contemplation with her cat. 


Photo courtesy of Deviantart.com
*****
       Nyneve was killed in Seaside when a group of ghouls ripped her to pieces.

       Nyneve was born in a magical community on a remote island, that is largely comprised of water genasi. Her community has the sacred duty of guarding and concealing the Fountain of Youth. The druids there have learned how to harness the power within the waters and can use them to repair and rejuvenate both nature and the body. 

       Struck with wanderlust, Nyneve left the Fountain three years ago for the New World. She wanted to see more of nature than she could in her isolated and magically concealed home. Nyneve joined the local druid grove, and was put in charge of protecting and caring for the river west of Crossroads. She has a hut on the river outside of the small farming community, and has made friends with the local wildlife. A duck she's named Phillip pretty much lives with her, and his family comes over for food every morning. A beaver named Sofia comes in and snuggles with her at night, and a family of deer visit her often. 


      Nyneve hates the mines in Silverton because they are constantly polluting her river. She hasn't come up with a good way to sabotage their operation yet, but once she was able to dump a load of their gems into the river, taking up three days of their work. 


       Nyneve is 5'5, 155 lbs, with stream-blue skin that has darker spots that run from the top of her head to the tips of her toes; the spots are her gills. Her hair the ocean blue, and her large, blue-black eyes have no whites or pupils. She has a toned, swimmer's body with a somewhat generous, albeit annoying, chest and minimal curve. Nyneve is beautiful, but her appearance is somewhat unnerving to people. 


Photo courtesy of  Zoberraz on Pintrest