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Kithri "Quickshadow" Tealeaf is a halfling werebat from Faerun. She's an archaeologist who was bitten by a werebat on one of her first excursions. Not long after that, on a full moon, Kithri was chasing a delicious-looking luna moth through some mists and found herself in Barovia. She joined up with the Order of the Lycan quickly, and was thrilled to meet others like her who had full control of their shifting. Kithri has little tolerance for people she thinks are stupid or reckless, she likes people who think things through, have an order to them.
Her family is well known in the tea trade, hence the surname. Tea is a huge part of her life, and Kithri firmly believes that a cup of tea can solve anything.
The Tealeaf clan has a history with practicing the dark arts, and once, many years ago, she dabbled in them. Kithri felt something evil clutch at her soul, and she ran in terror, never looking back. But she still feels something evil lurking inside of her, waiting for the opportunity to be unleashed. She knows there's a relic that will free her family from the curse that ties them to dark magic, and she's driven to the brink of obsession to find it; it's why she became an archaeologist, she knew something somewhere would help her find what she needed.
Kithri stands at 3'1 and has a curvy, athletic build. Her hair is a thick, curly chocolate brown, and her eyes are the color of dark chocolate. She's a little brown bat when she's fully shifted.
Falling prey as a young elf to a werewolf attack in the wilds of the Snakewood, Tilea lost herself to the beast within. Before being hunted down and subdued by the rangers of her village, she had encountered and slaughtered, a group of elven children out collecting nuts and mushrooms.
Horrified at her actions, she fled her village to live for a time in the wilds where she found some solace with the wolves of the forest and squirrels of the trees, but night-terrors made it near impossible to meditate, and images of the small bodies, torn and bloodied, haunted her waking hours. Unable to come to terms with the consequences of illness on her own, she turned to prayer and the Goddess Selune, who was the moon and was said to take the mooncursed into her heart and help them to control the monster within them, or even shed the curse entirely.
During the first real meditation she had experienced since the change overcame her, images of elves who were wolves but not weres filled her mind and she rose from her trance with a feeling of calm and determination. She set out that morning to find these elfwolves, the name for which suddenly came to her and she remembered her lessons as a small child about the various races of Tel-quessir. The fabled Lythari; rare, seclusive shapechangers from the Fae. Unsure of where to go, or how to find them, she put her faith in her goddess and that night, when looking up at her maiden form, noticed one of the seven tears had moved out of formation. She followed that star for a fortnight, and when on the cusp of Selune's motherhood, when her control was all but gone and starting to doubt, she stumbled through a thick bramble hedge and stepped out into a clearing filled with a pack of silver furred wolves. Startled by her sudden appearance, she attempted to calm them but her efforts had no effect on them. They quickly calmed on their own, however, and when stepped forward and, between one blink of the eyes and another, became a elf, she knew Selune had not led her astray.
The Lythari guided her in the ways of their Druids, and soon her curse was lifted. She wore her own canines alongside a ivory and silver symbol of the Moon Mother, gifted to her by the Archdruid of the pack, as a totem and reminder of her dark past, and the soft silver radiance that returned her life to her. It wasn't just her own life she was gifted, however, and within another moon they soon learned that in her exile she had found herself with child. The mooncurse can be lifted from those afflicted, however it cannot be lifted from one born to it, however with the aid of the Lythari one born to it can learn to control the beast within fully. She stayed with the Lythari for a few years, rearing the unexpected joy of her life, her daughter Seluna, alongside the pack. But the atrocities of her past soon caught up with her, even there.
The night-terrors returned, as did the haunting images during her waking hours. After much prayer, and guidance from the Archdruid, she decided she must set out to try to atone. Flashes of relics, and old forgotten vestments of the people came to her, and leaving Seluna in the loving care of the pack, she left the Fae to seek out these items to return them to the Tel-quessir where they belong, bringing a piece of lost heritage home may just redeem her, if only a little, in the eyes of her village. She out to find her lost family blade, Aerateu'A'Sum, and the Trappings of the Beasts, and earn back her family name: Aerasum'teu, and bring a new chapter to her lineage, that of the clan Aeravil'teu.
Tilea is 125 lbs, 5'2", with shoulder length, walnut-wood brow, hair, sage-green eyes, and a dark-honeyed complexion. There is clawed scarring across her abdomen and back and a large canid bite-mark around her left shoulder.
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Sachi is a natural-born weremonkey, a capuchin specifically. He was abandoned as a baby and grew up on the streets, learning to steal what he needed, and utilizing the cuteness of his capuchin form to con and distract people. The surname "Kno" comes from a lifetime of people saying "Sachi, no!" to him. Sachi is stubborn and has serious issues with authority; if someone tells him not to do something, he will instantly do it.
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Anvil is a blugrim, or more commonly known as a "dire smurf." He is around seven feet tall and solid blue. Anvil is very sheltered, growing up in a small merchant community. He tries to help people and do things for the good of the group, but his social awkwardness tends to land him in trouble, causing more harm than good. He is looking for the lost knowledge of how to create consecrated weapons, and doesn't understand that consecration is not a topic to be openly brought up in Barovia.
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