Liavara Kayne, the aasimar warlock of Neifion, stands at five feet ten inches, is 140 pounds, with very generous curves. Her aasimar heritage shows in her silver hair, that actually shines like metal, and eyes the color of grey crystals. While she is not fond of her aasimar heritage, she enjoys her exotic looks and the occasional special treatment she receives because of it. Lia left her quiet librarian life behind about two months before meeting the rest of the Ironfang Eight, after being sent a mysterious book from an old colleague. There was a note attached to it that told her this book contained ancient secrets that could never fall into the wrong hands. Lia could not read the book, but she trusted her old friend, so she decided she needed power to protect it. She recalled a book she had found years before in Candlekeep that detailed ancient fey pacts warlocks made. Since she had always had a fondness for bats, she decided to approach the Lord of Bats, who accepted her bargain. Lia's ultimate goal is to unlock the secrets the book contains, and read the book; how can she protect something when she doesn't know what it really is?
photo courtesy of deviantart.com |
Lady Orhialla "Nya" Tarnash, the tiefling dragon blood sorceress, was adopted by Lord Tarnash of the Zhentarim at a early age. Lord Tarnash is secretly a white dragon, and a higher up in the organization. When Nya sustained injuries one day, and seemed on the brink of death, Lord Tarnash gave her some of his own blood to save his adopted daughter. This blood transfusion gave Nya her magical abilities as a sorceress; it is also how she received the moniker Nya- which means "steam." While Nya does come off as abrasive most of the time, she is actually a kind-hearted individual who will fiercely protect the ones she loves. Being raised in the Zhentarim makes anyone secretive, but her father's secret fed that need for privacy, making the tiefling awkward in many situations.
photo courtesy of deviantart.com |
Iona, the wood elf monk, doesn't say much, and spends more time writing everything down than actually living in the moment. The monk thinks that she is with the group to record their story, without completely participating in it herself. Iona seems to have little regard for her personal safety, and frequently gets knocked unconscious during combat; Shump has brought her back from the brink of death on many occasions.
Keh-Tee, the catfolk starlock of Y'Chuk, was abandoned as a kitten on the steps of the Temple of Y'Chuk. Being raised in a cult of madness, the cat is completely lacking in sanity. Keh-Tee thinks everything is a sign from Y'Chuk, and works hard to try to convert people to his beliefs. The "Mad Catter," as he is called by the party, attempts to commit the souls of everyone he heals to Y'Chuk. Though Keh-Tee doesn't think of what he does as healing, he considers it "repairing" others.
Not much is known about Shump, the half-orc cleric, who keeps Iona from dying permanently. He joined the group after Ishir's death, claiming he had a vision from his god that led him to them. Whether he really did have one or if he's a spy is up for debate, but the cleric has so far acted in the best interests of the group, so his loyalty has yet to come into question.
Ishir, the dragonborn fighter, didn't say much to the party, so not much is known about his either. The fighter was abrasive, and frequently did stupid things that put the party in danger. Orvu sustained injuries frequently from things Ishir's stupidity caused. He picked a fight in a bar one night and got bitten by a vampire, though luckily for him the party was able to cure him; though in the process Orvu was turned to stone for several hours until Keh-Tee and Lia could decipher the spell that saved her. Ishir died after drawing from the Deck of Many Things, getting the card that traps a person's soul in a gem. Orvu enacted her revenge against Ishir by skinning his comatose, soulless corpse to sell his scales; she continued her revenge by wishing for the stone that contained his soul, and carrying it around to torment him. After the acquisition of Ironfang Deep, Ishir's soul stone was placed in an empty golem, and he was appointed a guard to the Keep.
Teegan is a dragonborn wild magic sorcerer, who keeps his true race a secret from everyone. The party has seen him as a halfling, which is his normal persona, he has also disguised himself as a gnome, a dwarf, and a kobold; each persona has its own name and function. It is unknown why Teegan keeps his true race known, but he is always in some sort of disguise. He has developed a crush on Keh-Tee, and spends most of his time trailing the Mad Catter.
Orvu is a human rogue who the party met on their way to Waterdeep. She left home with a bag of belongings that were leftover from her father's adventuring days, and one gold in her pocket. Her aunt sent her on the caravan because she thought it would be good for Orvu, and it has proven to be very good for her. After the caravan was attacked a couple of times, Teegan and Keh-Tee decided to take her under their wing, hiring her out from under the wagon she had been hired to guard. Through the party, she has begun to develop her rogue abilities, but she is regularly distracted by shinies. After the party commandeered a ship, Keh-Tee made her the captain of it, allowing her access to more plunder opportunities.
Franklin was the head ranger in an outpost somewhere in the mountains where Ironfang Deep stands. The party rescued him after he had been taken captive by some yetis, though he was missing an arm and a leg. Instead of taking Franklin back to the outpost, they continued onward toward the Keep, making a makeshift crutch for the human out of a broom of flying. After the first couple of days in the Keep, the party sent him back to town and left him in Orvu's care, where he was able to get his missing limbs regrown. He eventually returned to Ironfang Deep with Orvu, after the group had triumphed over the drow infestation, and is still with the party.
No comments:
Post a Comment