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Showing posts with label Aurora's Tales. Show all posts
Showing posts with label Aurora's Tales. Show all posts

Monday, February 5, 2018

Aurora's Adventures: The Quest for the Silver Star

The Quest for the Silver Star

Dramatis Personae:
Aurora Isilime, the Valley Elf Bard of Valor and Bae'qeshel of Lolth, the Silver Tongued Siren
Eurydice, Aurora's faerie dragon familiar
Gabrielle
The Interpretive Dancer

NOTE: Everything is from Aurora's perspective, but anything in italics is what actually happened, since the bard always exaggerates. 

***** Tinklingice, 710 CY, Potidaea Bard College

       After months of spending every spare moment I had scouring the library, looking for something that would help me undo whatever Pharin had done to my people, I finally found the reference to something called the Silver Star. It seemed to be a combination of a Fates card and a Wish, and it could undo anything. I had to find it. 

       I tried using Legend Lore on the Silver Star, and found it was last used to reinforce the southeast wall of a city. After another week or so of research I found three different locations it could possibly mean, and only one would have actually had a southeast wall. It was in the Sea of Dust along the Hellfurnaces mountains, and was so ancient that its name had been lost. I couldn't find Gabrielle anywhere, so I decided to go hire myself some muscle- Dervish's mercenaries in the Dry Steppes should do nicely. 

       I teleported over there, and with some persuasion I hired fifteen of them. I had to do this in two teleports, since I couldn't take sixteen people in a single go. The first teleport didn't go so well, and the seven who were with me were scattered away. I popped back over to the oasis, not telling the other eight about their lost buddies, and teleported again... We found ourselves surrounded by thri-kreen- oops? I bamfed us back to the oasis, but not before the thri-kreen killed four of them. I felt a little bad, so I gave them a bunch of money and left. 

       My story to the other bards was much more valiant, in which I didn't lose anyone and they slaughtered a bunch of thri-kreen before I got us out of there. My bards totally bought it- except Gabby and the Dancer. The Dancer was interesting to me, she never spoke, and she looked like a Vale Elf, but said she wasn't one. All of her communication was through interpretive dance. I was fascinated with her. 

       I went back to my books after sharing my tale, before Gabby and the Dancer found me. The three of us teleported right to the city gates- Gabrielle's teleport was better than mine, but she is THE bard. I marched up to the gates and pulled on them, opening these ancient doors with a marvelous feat of strength. Gabrielle and the Dancer had to help Aurora open the gates, she wasn't strong enough to do it on her own. 

       The city was covered in sand, and devoid of all life- which we expected. It was eerie how calm everything was in here. Since the place was huge, the three of us split up- but not before Gabby cast something to give us telepathy so we could communicate. I found what seemed to be an underground complex, so I used my Ring of Djinn Summoning to have one come clear the sand for me so I could get to it. It took longer than I'd like to admit. 

       When it was finally cleared enough, I found a corridor that sloped down, hopped on my broom, and went down. After a little while, I realized I wasn't really moving- this was some sort of maze spell. The moment I realized this I found myself in total darkness. 

       Aurora spent several minutes flying down this false path before realizing she wasn't moving. In that time, the Dancer found her, said- without saying- that this had to be connected to the star, thought for a moment, and vanished. Aurora took a couple more minutes, and a hint from Gabrielle, to find the path. 

       I could see Gabby and the Dancer, but in a kind of abstract way, like they were there, but not really. I thought about the star, and saw something glimmering on a pedestal. I turned to tell my friends, but they weren't there. The moment my hand closed on what I was sure was the star, the darkness melted away and I found myself in a vision. 

       I saw the city when it was thriving, and they were in a great battle. Undead and demons were attacking the city, and the residents were fighting hard to protect themselves. I was shifted around countless times, seeing the fight from many angles. It was incredible. Eventually I could see the commander of the attacking army- Vecna... and he was still alive. A chill ran through me as Vecna looked up, right at me, and seemed to stare into my soul. 

       The next thing I knew I was standing in front of the gate, holding a glimmering box made of ivory. The gates were closed, and Gabby and the Dancer were there. Gabrielle asked where the hell I'd been- apparently I had been missing for two weeks now. Neither of them remembered going into the city with me- it was like so many legends. 

       I looked at the little box in my hand, and attempted to will it into a star- it worked! The three of us realized it was a puzzle, and we'd need a wizard to help fully unlock it. 

       As we prepared to head back to the College, suddenly a beacon of pure darkness shot up into the air, on the other side of the continent. The cultists had found beaten us to the beacons. Fuck.

Map by Anna B. Meyer

Thursday, January 21, 2016

Aurora's Tales: The History of the Valley Elves

       Thousands of years ago, my people entered the Vale and made it our home. We were accepted by the Seldarine as elves, and lived in peace for many centuries. Then the Elfwars began, and everyone turned on the drow, except for the Vale. My people chose not to participate in this war, for not all drow were guilty of the crimes they were accused of. We saw them as our kin still, and we refused to turn on them, which made all other elves, including the drow, turn their backs to us. If that was not bad enough, the Seldarine even turned their backs to us, wanting nothing to do with the only race of elves who refused to fight.

       Our druids sealed the entrance to the Vale, by making the Dim Forest grow to cover the only safe entrance to the valley. Since we were now hated almost as much as the drow, our king decided it would be best to awaken the forest, to help keep unwanted people from wandering in. The forest had always been home to ferocious magical, and non-magical, beasts and awakening them made the Dim Forest one of the most feared places in the south. The Pandarans still reigned over the Barrier Peaks at that time, so they king felt that the mountain range surrounding us was well protected.

       The myths, for that is all that's left, say that the king bound our people as a whole to some manifestation of Chaos, and that is why the other elves and their gods turned their backs to us. The Vale was once called the Valley of Chaos, due to this manifestation of chaos, and it is still a very chaotic place to be. Some say that there is a foreboding presence in the Vale, brought forth by negative energy that dwells there, though I know no one alive today has ever recorded feeling such a presence. Portals and gateways randomly open throughout the Vale, leading to strange worlds and bringing the strange beasts that roam our lands with them. Every Child of the Vale is born with a birthmark, said to symbolize the king's pledge; this mark allows us to travel throughout the Vale unmolested by the beasts, communicate over long distances, and kill us- though we think the first Mage caused the latter. The mark is only supposed to kill us if we're captured and cannot escape in an undetermined amount of time; we believe the first Mage laid this curse on us when he was forcing us to raid neighboring countries. 


       It is a faint rumor that Vecna comes from the Vale, and that he is the entity of Chaos we're bound to- that's just silly though. The King would never have bound us to the lichgod. 

       For a time my people lived in peace and solitude. Eventually gnomes tunneled in through the Peaks, and desired to join our isolated land. The king allowed them, because the gnomes would bring us trade, and they were excellent miners. Humans trickled in over the years with the gnomes, and they joined our society as well. We took in many during the Great Migration who could not find homes elsewhere.

       After a few centuries of my people living in solitude, the king decided that enough was enough, He thought that we had isolated ourselves too much, and it was time to rejoin the world. So our beloved king packed himself and his court, and headed out of the Valley. We know that he spent a couple of months in the Duchy of Geoff, our closest neighbors who we have always had a good trading relationship with, and he was last seen entering the mountains with the promise that he would return when he found a way for us to get back into the Seldarine's favor. There is a prophecy that he will return to us when he has found a way for us to go "home," though no one has ever been entirely sure of the meaning of that. Though after being banished by the drow cunt of Vecna, I believe I have found the home he referred to, but I don't know how to get back there without being banished. No one ever saw or heard from him or anyone of in his court again. I've always wondered what happened to our king, and hope to learn of his fate before I return home.

       It is said that the king bestowed upon the Grand Duke of Geoff an oak chest that contained sacred artifacts, and scrolls dating back to the beginning of my people. The Duke swore an oath to our king, one that included his entire line of descendants, that stated he would protect the sacred relics and history of the Vale until the One True King returned to his people. I did attempt to find it when I went to Geoff, but the ninth daughter of a clan chief doesn't hold as much weight outside of my valley; I was never granted audience with the Duke. I suspect everything has been destroyed by now though, this was almost three hundred years ago. 


       Life in the Vale continued on until about a month after the king vanished into the mountains. He had taken his court with him, a court that consisted of the powerful wizards and druids who managed the Vale's defenses. Suddenly we were left unprotected. The spells they used to shield us were beginning to dwindle, because they required upkeep and no one was left to keep them going. My people spiraled into anarchy and Chaos, which is likely the true reason for the Vale's old name. Suddenly the fearsome beasts who had always protected us, began attacking at random. But no one could leave. Anyone who tried to leave was found dead and bloodied, or never seen again. Rumors began to circulate that we could not live outside of the Vale, because of the oath the king of old had made to Chaos. From what I understand, this is still believed both in and out of the Vale; we don't leave it much, most of my people see little point in doing so- most other races despise us, so living outside our valley can be taxing.

       When we thought all hope was lost, Jaran Krimeeah entered our valley. Krimeeah was a wizard from the Great Kingdom, who had been exiled and came to the Vale seeking a new home. The talents that exiled him from his old home, made him accepted and beloved in his new home. Krimeeah had done much experimenting in planar control and summoning; he was able to take control of the beasts roaming the Vale, and stop them from randomly attacking us. He saved us all, and was rewarded by being made the ruler of the Vale; which was renamed the Valley of the Mage in his honor. The titles "The Exalted One," "The Black One," and "The Mage" were bestowed upon him. These titles are still used by our rulers today.

       Krimeeah brought with him a female drow, who became his Enforcer- no one has ever learned her name. She ran all military defenses, both magical and mundane. Everything went well for a while, and life seemed to return to normal. While music remained the main tool for teaching, Krimeeah gave us little time to play for enjoyment; this is when being a bard started to become undesirable- only those who had lived a long life were permitted into the college.

       Though unbeknownst to the Mage, many of my people wanted our king back, and began seeking information on their rare treks to the outside world. Those who remembered the king found the Black One to be tyrannical, and wanted to be free of his grasp. He would frequently unleash his monsters on those who he felt defied him; so the movement to displace him fell deep underground. Such things were spoken of in hushed tones, for the Mage had eyes everywhere. My people were forced to participate in raids on Geoff and the small villages that lined the Dim Forest. Though we never took gold, slaves, or other treasures- we took basic necessities of living, like grain and cloth. Resources had become scarce during our time of Chaos, and that was the only was the Mage would let us rebuild.

       The Mage was paranoid, and made my people build the Black Keep for him to live in. It is said that the true reason he demanded a new dwelling was because he did not want my people to be reminded of our missing king when seeking an audience with our new ruler. Once it was complete, he set up vicious magical traps in and around the entire Citadel to ensnare anyone who attempted to sneak in. Krimeeah feared the prophecy that our king would return, knowing he would be unseated as ruler. Some say he spent much time studying how he could use the prophecy to his advantage, but nothing seemed to have come from it.

       When mobs of giants began ransacking the other nations in our area, a delegation was sent to beseech the Black One. Someone in the group recognized the Black One, not as Jaran Krimeeah, but as Nyeru of Bissel; another exiled mage, this one had been exiled for necromancy. No one knows what happened to Krimeeah, we know only that one day Nyeru was the new Mage; though he continued to claim he was Krimeeah, the Enforcer backed up his claim so no one ever questioned it. Some believe that Krimeeah handed his throne over to Nyeru and took up plane walking, so that he could better hide from the enemies he had made.

       It is rumored that the Mage has hidden many artifacts in the Citadel and the Keep. At one point it was said that my people guarded the Sword of Kas, or one of the pieces of Vecna- though the legends surrounding that have always been vague. Some say Mordenkainen from the Circle of Eight visited our valley, searching for an artifact the Mage was rumored to own; it was called the Scepter of Shadows.

       The Sundering gravely injured the Vale, and no one knows what happened to the Mage or the Enforcer, but they vanished during the Chaos that began roaming free again- just like when our king left us. It is said that my people renewed our oath to the entity of Chaos that holds our home. The Archmage of the wizard tower took up the throne of the Mage, for the first time in centuries one of our own people leads us; though it is rumored that he only rules because Chaos lets him do so. He is thought to be more the representative of Chaos than the actual ruler. After the Sundering most of our artifacts disappeared, and have not yet resurfaced. I believe that many of the missing pieces of our history are locked in the Citadel- no one has been able to enter it and survive since the Black One moved into the Keep. We don't know if Geoff still holds the sacred chest, since the Sundering could have destroyed everything it contained; no one has ever been granted audience by the Duke either, so we cannot even confirm this part of the legend. We still hope our True King will return to us, with the sacred chest, free our bonds, and lead us home.




Map by Anna B. Meyer

Thursday, January 7, 2016

Aurora's Adventures: The Bard and the Beanstalk

       The beauteous bard called to the small stalk, wishing it to grow. It grew and grew until it was wider than trees, taller than mountains. A light began pulsing in the heavens, moving with the beat of the bard's call. As she finished her song, a fire giant flew down from the heavens, angered at being called unexpectedly.

       The bard knew what to do. She flew up to meet the flaming beast, to tame the fires of the sky. She slashed and stabbed it while it descended upon the world below. It landed on the world with a crashed, and the siren fell upon it. Hacking at its feet and ankles, the beauteous bard struggled to tame this beast. The battle was tiring, but the bard walked out unscathed- the flames extinguished. 

       She knew that more trouble lurked in the light above her stalk, and she once again flew into the air to meet whatever fate awaited her. But the heavens did not want to cough up their prizes yet. In a desperate attempt to extinguish whatever awaited her above, she flung a fireball into the light- and the light replied! 

       With a thunderous bang, three giants of storm came upon her. Even in the face of such foes, her resolve did not waiver; her courage grew. She flung an axe down to the world below, and it sheathed itself deep in the base of her magnificent beanstalk. Chin held high, the siren flung spell after spell at the tempest of giants, causing them near fatal injuries. 

       The cowards knew they could not defeat the siren, and fled back into the light of the clouds. She watched the cowards flee, but could not give chase- the light was going out. Her axe had brought down the stalk with a single blow, and the stalk was what created the light. 

       She returned to ground triumphant, having saved the world from the flames and tempest of the sky. The bard was crowned a champion and hero- a greater giant slayer than Jack!


Thursday, December 31, 2015

Aurora's Tales: The Ancient Pandarans of the Barrier Peaks

       The Pandarans are an old race that has been extinct for thousands of years. They lived in the Barrier Peaks long before my people took up residence in our valley. The Pandarans were tall, muscular, and covered in black and white fur; their faces had muzzles as if they were animals. While they were a generally peaceful race, having a live and let live kind of atmosphere, they were also fearsome warriors. Every member of their race, except for the very young and very old, trained and practiced their form of martial arts daily. These people were willing to defend what was theirs if they had to, though they always tried a non-violent, diplomatic solution first. When my people came to our Vale, the Pandarans welcomed us with open arms and were the first friends and allies we made. For centuries, the Pandarans lived in peace in their mountain towns, unmolested by all- except for the occasional wild beast that would happen to wander in.

       One day a party of orc adventurers happened upon one of the towns and decided it was ripe for raiding. While the Pandarans did have some treasures, most of them were of a more sentimental value than monetary. They had few enchanted items, since they were peaceful and did not go adventuring themselves; they saw little need to do so, the Pandarans were happy with what they had and did not see a need to seek out excess. My people adopted their philosophy, which made our official exile to the Vale much easier. These orc raiders saw the glints of weapons, some magical, and thought they had stumbled upon great treasures. They couldn't resist raiding this little mountain town. The rest of their day was spent watching the town, learning their patrols, and attempting to distinguish which buildings had the most treasure in them.

       Unaware of the dangers brewing just outside of their little town, the Pandarans went about their daily routines- training, teaching, tending to crops and livestock, and patrolling their borders- dangerous beasts have always been drawn to the Peaks and the Vale, making it both well protects from outsiders, and dangerous for those who dwell within. Somehow the orcs managed to evade the Pandaran's patrols all day, which was quite the achievement for a race as unintelligent as orcs.

       The villainous orcs slipped into the quiet little town under the cover of night, and caught the guard patrolling unaware. Without the element of surprise, the orcs would not have been able to bring the guard down so stealthily, and taking him down so quickly fed their egos and let them think this would be an easy raid. It was around midnight when the orcs made their strike, and most of the Pandarans had retired for the night, giving the villains an opportunity to actually succeed. The large temple where the Pandarans trained to fight was the orc's mark; it had the most foot traffic, but appeared to have the least amount of actual inhabitants, and those who came and went all had shiny looking weapons and items.

       While the Pandarans slumbered, the orcs slipped into their temple and found it to be deserted. No one was to dwell in the temple, they believed that it was too sacred to be lived in; allowing someone to actually live there would be an insult to their Gods, and it would elevate someone to a much higher status in their society, something they had seen bring other races to their doom. The foolish orcs began to ransack this most sacred place, searching for the treasure they believed was inside. All the imbeciles found were religious texts and items, and some mundane weapons and armor. The treasure they were seeking was not there.

       Thinking is not an orc's strong suit, so when the scouts discovered that there was no money to be found in the temple, they decided to attack. While the Pandarans are fierce warriors, it is difficult to put up much resistance when you're sleeping. Gruumsh was with the orcs this night, and they managed to slaughter almost all of the Pandarans while they slumbered soundly. Once they were certain they had squashed the life out of the village they began to ransack each building, slowly and methodically; they saw no need to rush since they believed everyone to be dead.

       The sun rose a bloody red that day, as if the sun itself was in mourning over their deaths. Orcs were scattered throughout the town square, drinking and arguing over who should have what. Some of them were dragging bodies out of the houses and throwing them into a large pile right in the center of the square, preparing to burn the remains of these poor victims; the bloody sunrise outlined the pile, its color matching the blood running down the bodies, staining the once white fur. A lone warrior, who had been trading in the Vale, arrived home to this scene.

       First he wept, overwhelmed with sorrow over the loss of his entire clan. Then he began planning revenge. The warrior knew of some caves not far from the village where he could hide out and prepare his mind, body, soul, and weapons for the challenge to come. He sent two birds with messages requesting help out- one to the nearest Pandaran village, and one to the Vale. His people were our dearest friends and closest allies, he knew we would help if we could reach him in time. He spent the day planning his strike against the orcs, and knew the best time to attack would be that night, when the fools were drunk. At sunset the warrior made his way back to his desecrated home, with his plans swirling through his head; the scene he had come home to played over and over in his mind.

       Twilight was approaching when the warrior reached his home again, and was greeted to the sounds of a rowdy celebration. As he had suspected, most of the orcs were drunk and were carousing around the bonfire they had made of the bodies of their victims. Throwing caution into the wind, the fighter took a deep breath and charged into his town; the rage of this scene burned so hotly within him that all reason and logic abandoned him. His hours of careful planning were for naught.

       Even though the warrior was charging in without thinking, he still had the element of surprise, since the orcs thought they had eliminated all threats the Pandarans may have. Their senses dulled by the copious amounts of alcohol they had ingested during the day made them slow to recognize that they were under attack. The fighter plowed through the first few orcs to stand in his way, since they thought he would be easy to handle since everyone else was; the fools did not stop to think that he was actually consious and armed, making him a real threat.

       In a few moments the warrior had taken down most of the orcs with quick movements of his sword. After watching their comrades fall so quickly, some of the orcs decided to attempt to combat him. While the band of orcs was relatively small, it was still large enough to make this a trying fight for the lone Pandaran. His battle with the orcs raged on for hours, until finally there were only two left to stand against him: the leader, and his second.

       The warrior was tired by this point, he hadn't slept and had been fighting for hours. Several wounds on his arms and torso bled freely, while others caked his fur and clung to his clothing. The pair he was left to face had had an opportunity to observe his combat tactics while he slain their group, and unlike him, they had not been fighting all night; they had a small advantage over him.

       It was nearly dawn when the warrior threw the Second over the cliffside on the south of the village; he died from the impact. His backup arrived in the moments before the sun rose, seeing him silouhetted against the pre-dawn silver sky, locked in combat with the leader. As the other Pandarans whispered a plan to flank the leader and take him down, the warrior drove his sword deep into the orc's belly. The battle was won.

       The village was too badly desecrated for the Pandarans to desire to continue dwelling there. They tended to the fighter's many wounds, put what was left of their dead inside their temple, and dumped the orcs down the mountainside to the treacherous rocks below. The rocks had been modified by druids to create a trap, so the rocks were as spiked and deadly as the metal ones found in pit traps today. After performing a modified version of their death rites, they decided that that village needed to be gone forever. The warrior collected the belongings that hadn't been destroyed, as well as some mementos of loved ones, and by his command the entire village went up in flames. The orcs had already burned most of their crops and slaughtered the livestock, so there were only buildings remaining.

       The warrior entered his new village, the one where his backup came from, a hero. He never considered himself to be a hero though, and despised the attention. As far as the warrior was concerned he had answered slaughter with slaughter, even though it was in the sake of vengance. He had flung his sword down the cliffside before saying his final goodbye to his clan, and vowed never to weild one again- he had taken more than his share of blood. None understood why he refused glory and a position of honor, nor did they understand why he locked himself up in his hut and rarely saw anyone. They had never taken so much life from other beings, and without partaking in a brutal slaughter such as that, it was simply beyond their comphehention.

       It is said that the Pandarans became extinct because of the orcs- our historians claim it was something in the orc's blood that mutated into a plague. While the cause of the plague that wiped them out is unknown, their memory lives in the Vale. Years after the Pandarans were gone, my people visited each of their towns, which there weren't many, and made records of everything they found. Hundreds of years of the history and art of civilization who was old before most races were ever born were found- but no cause to the plague that killed them. My people erected statues in honor of our old friends, and transformed the four villages that were still somewhat inhabitable into outposts. Their stories are still passed on through generations, so none may forget our closest, and first, friends.

The map shows the region where the Pandarans lived

Friday, July 10, 2015

Aurora's Adventures: The life of the Bard before Bane

I was born 153 years ago as Anoron of Moonhollow, we don't use surnames in the Vale, simply the village we are from. Moonhollow sits in the northern part of the Vale; I am the ninth child out of ten, though there could be more now, I've been away for a long time. Our village was one of the nature-based ones, mostly druids and rangers occupied it. There are two types of villages in the Vale: the nature villages, which are surrounded by forest and near the river, and the mining villages, which are close to or on the mountains that surround the Vale.

My family has been the ruling clan of Moonhollow for many centuries. My grandparents are- or were at least, a lot can change in fifty years- the head of our family and clan, with both of them approaching a millenium of life. As a member of the head family, I was given certain freedoms that most children do not receive. I was allowed to explore our forest at length, and while I always felt a tug of power swirling the woods, it always took the form of music. I would wander for hours, making up songs as I went, then performing my favorites at gatherings.

While children in the Vale are taught instruments, stories, and songs, they are expected to use those only for leisure and as teaching tools for children. I fell in love with the stories and songs, and demanded to learn every instrument I could. I was a quick study, first mastering the bagpipes, which were developed in the Vale and brought to Flanaess by the gnomish traders who live in our valley. After mastering the bagpipes I moved on to string instruments, and the violin quickly became my favorite.

At age twenty-five every child of the Vale is required to begin a trade. Since I lived in a nature town and spent so much of my childhood in the forest, I was naturally expected to join the druids or rangers. My family sent me to the druids first, but after a few years I hadn't made much progress, I just didn't have the finesse required to be a priestess. I could see the magic swirling in the woods, but it refused to work with me unless I sung. Since I had shown promise with a bow, I was then sent to study under the rangers. While my ability to use their weapons was passable, I still just didn't have the magic needed to join them. It aggravated my parents, since our village seer had told them there was magic in me, and I knew I could somehow touch the magic, if only it would let me.

Shortly before my fortieth birthday I was sent south, to Seer, a town near the Black Keep, where our rulers have lived since before the Sundering. Seer is the home of our mage tower, there is no need for more than one in our little valley. This is the town of magic, in addition to the mage tower this is where our clerics are trained. In the old times, before the Spell Plague, this was also where the drow enforcer lived; she was the Mage's right and left hand, and she commanded our troops in his stead.

My parents thought my powers could be unlocked by the wizards; and they were wrong again. My family was humiliated by my failings at this point; someone of our station should have a prestigous career and not be stuck as a common guard or merchant. I wasn't good enough to be a druid, ranger, or wizard; they knew sending me to study with the clerics would do no good either, I had never truly followed Ehlonna, the only deity in the Vale, since no others would acknowledge us.

The closest thing to a deity I had ever followed was the Battle Bard Gabrielle, the legend who left her small town to accompany a great warrior who saved countless lives throughout all of Flanaess. I felt drawn to her, to music, but that was not what a Child of the Vale did. We knew all of our tales, and never had any new ones being forged, or transported in; we had sealed ourselves into the Vale, the Dim Forest only let those who carried a special insignia travel unmolested. This insignia was one of the hardest things to acquire, they didn't want us just roaming about, we can't afford to lose every restless child. The druids had awakened the Forest centuries ago, to keep out "undesirables," meaning the rest of the world. The merchants were permitted to leave, but they seldom ventured far out of the forest, we have had trade agreements in place with Geoff for centuries.

As a last resort, when I was fifty-two, my family sent me to Ebonwood, the capital city of the Vale, where I was to learn to become a guard. This was not something that many Moonhollians did, since we are a nature village; guards usually came from the mining villages, where people tended to be more muscular. Sending me to Ebonwood was the biggest mistake my dear parents ever made. It was in Ebonwood that I met my mentor, friend, and love- Ayre. He was fifty years my senior, and had managed to get around tradition and become a bard at a young age. Ayre had a similar outlook on music and tales to my own: these teach us who we are, where we came from, and could never be allowed to be forgotten. New tales were just as important though, since they can teach us of the outside world, lessons new and old could bring so much joy to our people, if only we could leave to collect them. He taught me how to play new instruments, I learned every story he ever wrote, and for a while he was the center of my world.

After five years I was ejected from the guard academy, my shortest apprenticeship yet. I was expected to return home within a tenday, to meet my failure and lack of future. My only choices now were to learn a trade or become a merchant, neither of which was the least bit appealing to me. I didn't want to go home, I wanted to stay with Ayre, so we completed the ritual that binds mates- this is similar to the human tradition of marriage, but more involved and lasting. My family was furious that their rebellious child had chosen her heart over duty. I was finally getting what I wanted: to be a bard.

For a little over thirty years, Ayre and I were quite happy. We lived in the bard college in Ebonwood, the only one in the Vale; though we were the youngest occupants besides the children that ran amok. We traveled some, visiting the other villages in the Vale to share stories. We even ventured out to the Citadel, the former home of our king of old, who vanished into the mountains several centuries ago. The Exalted One had taken it as his home when he rose to power, but he eventually had the Black Keep built, and filled the Citadel with nasty traps. The traps were too much for us, so we never made it inside; I vowed to return someday and unlock the secrets of the fortress.

 One day tragedy struck, and my time with Ayre ended as quickly as it had began. There was a tavern brawl, and Ayre always had to be the hero- he loved a good fight. He died in my arms. Grief-stricken, I packed up our life, and taking few mementos, I spent the next ten or so years aimlessly wandering the Vale. I eventually ended up back in Moonhollow, though I am unsure exactly how much time passed between my leaving Ebonwood and my arrival back home. I know I spent a few years with my family, but I no longer could focus on the flow of time, so I do not know how long I was there. I only know that a decade happened in that time, for when I finally snapped out of my greif-zombie state, I learned the year and was shocked.

When my 100th birthday arrived, I knew it was time to move on. I had to give my life some sort of purpose or meaning again, so I decided to leave the Vale. I gave myself two missions: to find out what happened to our king after he went into the mountains to try to earn back favor with the gods, and to find and create more stories- stories can always motivate me. I changed my name to Aurora Isilime, which has a similar meaning to Anoron of Moonhollow, and after getting the insignia carved into my violin, which was no easy feat, I left.

I spent the next fifty years wandering the continent, collecting new stories and having my own adventures. I was finally living out the dream Ayre and I had whispered to each other so often, and I was doing it in his honor. I refused to let anyone get close to me, I couldn't bear to lose another person I loved; I had temporary friends, who were really just travel companions or lovers, but nothing real. It was when I was traveling as a caravan guard to Chendl that I became known as the Silver Tongued Siren. Fourteen bandits attacked our caravan, and I talked them down, and convinced them to join us as guards; there was more profit to be had that way. They were wonderful people, once you got to know them, they were just misguided. That's how Oryn found out about me and recruited me to join the Bane.