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Monday, July 31, 2017

Tales from Toril- The Adventures of Critical Bumbersnoot: the Odd Company: A Yawning Portal Novella, Chapter One

For the Advancement of Science

Dramatis Personae:
Winry Steamgear, the Rock Gnome Alchemist Artificer
Bumbersnoot, Winry's Dachshund Mechanimal Construct
Mara Quinn, the Water Genasi Sea Sorceress
Steve, Quinn's Octopus familiar
Oskar Heartforge, the Shield Dwarf Priest of Moradin
Jak Foostus, the Minotaur Monk

NOTE: Things will be mostly from Winry's perspective, anything in italics is from a third party view, since the artificer can't be everywhere at once. 

***** Tarsakh 10, 1489 DR (The Year of the Warrior Princess), Waterdeep

       I've been in Waterdeep for a couple tendays now, looking for work to get me on my next journey, but I haven't found anything yet. I'm at my last few pieces of gold, and am starting to get desperate, my guild doesn't have any work and I haven't been able to sell any of my inventions lately to earn extra coin. I haven't even been able to find any odd jobs fixing things. I'm heading to check the job boards at the Yawning Portal for what feels like the millionth time. At this point I'd even go for being a caravan guard, because it would at least be something.

       To my surprise when I check the job board, I actually find something. It's an old looking, somewhat tattered flyer that looks like it's been there for a while, though I've never seen it before today. It's advertising Professor Fizzlewick Smithson is looking to hire people to collect specimens for him, preferably alive, for the advancement of science. Halflings need not apply. It says to be there at 12 on Firstdays, which is tomorrow. I guess I'll give it a shot, I need something, and I can definitely help with the advancement of science. Hopefully I'll be able to find some new gadgets to play with while collecting these specimens.

***** Tarsakh 11, Waterdeep

       I arrived at the intersection early the next morning, and of course the creepy warehouse was my destination. There was an plaque on the side that said "Smithsonian Institute, Science of Natural and Unnatural Creatures." There was also a beardless dwarf waiting, and a minotaur. I'm not going to lie, this place was hella creepy, but I knew I'd be safe, because Bumbersnoot will always protect me. I can also set them on fire if need be. Closer to 12, a water genasi, looking slightly disheveled- as if she'd overslept and run here- joined us at the corner.

       At exactly 12, we heard a click, like a lock opening. The dwarf- Oskar- went in first. Stepping inside this building was like entering a whole new world. It was clean and organized, and everything looked much newer than the ratty exterior of the building. There were rows of chairs, some potted plants, an aquarium with a single fish swimming around, and a desk placed in front of a set of doors. Standing behind the desk was a Mechanical! He looked like a golem, except made of bronze. This Mechanical was a thing of beauty- and then he SPOKE! I was so enthralled by this beautiful automaton that I barely registered his words- that the Professor would be with us shortly.

       I haven't perfected speech for Bumbersnoot yet, he still has a modified music box type implement that lets him bark and whine, but it still sounds so tinny and artificial. I wanted so badly to take him apart, but that would be rude, so instead I got off of Bumbersnoot, walked around the desk, and started asking him questions about his maker. Apparently this Professor Smithson made him, but he wouldn't answer any further questions of mine, and he looked creeped out. I didn't know that Mechanicals could be creeped out! It was hella cool! I need to get his schematics so I can upgrade Bumbersnoot, and maybe make him a friend. I'm sure my puppy would love a little friend!

       Quinn- the genasi- said that the fish in the aquarium was a Mechanimal too, and after studying it for a minute or two, I realized it was a slightly more sophisticated version of the little windup toys I make. I could easily make this one, and I would definitely improve upon this method.

       After we'd been waiting for about five or six minutes, we heard a crash and a cloud of smoke billowed out from the doors behind the Mechanical. Quinn puked in the fishbowl, and I felt a bit queasy, though I managed to keep my breakfast down. Oskar opened up the door to help get the smoke out, and the Mechanical set up a fan to force the smoke out. Then the dwarf threw his hammer at me... and I felt better? Somehow hitting me with a hammer made me not sick anymore. That's hella weird.

       After a minute a rock gnome in a gas mask and full mechanic gear came out of the door, and told us we'd passed his test; apparently this is Professor Smithson. The moment we looked at each other, our eyes narrowed. He's a rival, and I knew he would try to get his grimy little paws on my designs. Jackass. He handed out contracts to each of us, and I discovered a clause in it that stated that any inventions found while working under him were his, period. I knew he wanted to steal my designs! I managed to negotiate that out of my contract, with some douchey aid from Jak- the minotaur. He insulted Bumbersnoot as a means of helping get that removed from my contract. I'd be offended, but in this case he was helping me.

       Professor Smithson was tasking us with collecting specimens for him, preferably alive, for the advancement of science. He said he'd recently learned about a creature that Volo hadn't written about yet- he did not like Volo for some reason- and he needed to get his hands on it before Volo learned of it. We were going to the Crags, to Mount Kinnikinnick, or better known as White Plume Mountain. He claimed there was a metal room built into the mountain, that was only reachable through the plume, and inside was a tall, slender, bipedal, wingless, black dragon. I'm pretty sure someone is yanking his chain- probably Volo, if Volo is even aware of this little jackass. We were also told to collect any other interesting specimens we came across along the way, and he gave us each a little case with six metal balls that looked like they opened on a hinge by pressing a button; we were instructed to point the ball at whatever we wanted to capture and push the button. The specimen had to be badly wounded for this to work though. I need to take one apart! I know I can make it better than he can, and since the invention clause isn't in my contract, I can totally take this and make it cool.

       Jackass had arranged passage for us on a ship to Neverwinter, and we'd have to figure out our own way to the mountain from there. Oskar started talking to Smithson about lunch, and I took the opportunity to steal his fish, leaving a broken one in its place. We had a couple hours before we had to meet the the ship, so we split up to do some shopping.

       I picked up a bunch of miscellaneous parts that I may nee during the trip, you can never have too many parts after all. Especially when you have a 600 pound clockwork, steam powered dachshund to take care of. Bumbersnoot doesn't typically require much maintenance, since I built him flawlessly, but I needed to be prepared, just in case something hurt my baby.

       When we had all gotten the supplies we needed, we met at the ship, and started our trip toward Neverwinter.

***** Tarsakh 13, Sea of Swords

       Our trip had been blessedly peaceful thus far, aside from the storm that started rolling in tonight. I was below deck with Bumbersnoot, I wasn't letting him above deck, he'd sink instantly if he felt overboard- when suddenly the ship lurched and I was thrown into a bookshelf.

       I heard someone yell "giant shark" and I ran up the stairs to the deck. Right in front of me was a sahuagin- there were a bunch of them on deck engaging the crew- so I shot this one with my Daring Sir, a little pistol I made from the designs of an ancestor, back before the Spellplague destroyed Lantan, and all of my people's wonderful work. I heard a cry from Oskar as he lost his footing, and looked over to see Jak killing one of the sahuagin.

       A wave suddenly crashed onto the deck, and a sea hag was washed on board with it. Several members of the crew started screaming in terror at the hag. She glared at one and he collapsed, falling down the stairs. She cackled with glee and followed him- but unfortunately for her, Jak followed. Below deck, Bumbersnoot heard Jak beating on the hag and came to help. With a tinny bark, Critical Bumbersnoot bit the hag, pulled her down, and killed her. Jak pulled out one of the Stasis Balls he'd been given by Smithson, and trapped the hag inside it. Bumbersnoot licked the foot of the unconscious soldier, waking him up from the burn of contact with a very hot, brass, tongue. 

       I pulled a cymbal monkey out of my alchemist satchel and wound it up, sending it to a couple of the sahuagin, its cymbals banging louder with each step, until it reached its mark- then it clanged the cymbals together so loudly that it created a thunder effect. Unfortunately it didn't knock over either of the stupid sahuagin.

       Oskar was harpooned by a merrow, and hauled overboard. The merrow bit into the dwarf's flesh, his blood drawing the attention of the giant shark, which instantly turned him into a chew toy. Oskar banished the shark and swam toward the surface, just as Quinn jumped overboard to come to the priest's aid. Smaller sharks swarmed the genasi, but she managed to get away from them- only to get harpooned by a merrow. 

       I pulled a beetle out of my alchemist satchel, wound it up, and sent it flying to one of the sahuagin on deck- it dodged my little bug, and the acid inside it, much easier than I would have liked. Annoyed, I shot it with my Daring Sir, and killed the damned thing. I saw Jak kill another one- there only seemed to be one more on deck. I sent an acid beetle at it, and missed, again. Apparently these things are good at sidestepping beetles. I didn't dare use an exploding mouse on the ship, the last thing we needed was for the ship to go up in flames, in the middle of the Sea of Swords, because I was careless. Jak killed that final sahuagin.

       Oskar broke the surface of the water, relieved to draw a breath, and grabbed onto the rope on the side of the ship. Quinn used misty step to get to Oskar, and got hit by a marrow for her effort. Oskar struck the merrow, while Quinn pulled out her Neptunian Trident to take control of one of the smaller sharks. 

       With all of our foes on deck dead, Jak and I turned our attention to Oskar and Quinn. I sent a beetle to one of the merrow that was attacking them, and hit the fucker! Apparently they aren't as good at dodging beetles as sahuagin are. Jak jumped overboard. Oskar and Quinn were clinging to the ship, trying to get away before they died- I think Quinn was in pretty bad shape, I saw a burst of healing light come from Oskar, and Quinn perked up again. It was a good thing he did too, because the sharks went after the two of them again- though one of them attacked a merrow for some weird reason. A merrow harpooned Quinn and began trying to pull her under, but she clung hard to the ship. Oskar and Quinn retaliated and killed the merrow.

       I sent another acid beetle to the merrow- striking it again! I saw Jak begin pounding on a merrow, while Oskar attempted to swing his hammer at one, and fumbled it up somehow. All of the sharks went right for him; I'm starting to understand why dwarves hate water so much. Quinn's trident glowed for a second, but it didn't seem to do anything. Quinn had taken control of a different shark, but she didn't announce to the party that she had control over the beast. 

       I melted a shark's face with one of my acid beetles! I felt much better about missing those sahuagin earlier. Jak beat on another shark, killing it- it was one of the sharks that Quinn was controlling. Quinn commanded the other one under her control to go away. One of the sharks swam away, it was probably afraid of getting its face melted by a beetle. Oskar pounded on the final shark, and Quinn finished it off.

       We had a few seconds left before the giant shark would be back from Oskar's banishment, so we took our time to prepare for the fight. Jak positioned himself to be right where the shark would reappear at, so the moment it materialized, he began pounding on it. The shark bit him, and he responded by punching it some more. Quinn took command of the giant shark, without telling anyone she was planning to do this, or even could do this, and told the shark to swim to her. As it started to swim toward Quinn, I shot it and Jak punched it. Jak's hit to the shark broke Quinn's enchantment on it. It reached Quinn, who seemed unafraid of the thing. She's got to have a couple screws loose to not be afraid of even prepared to defend herself against the fucking giant shark. Needless to say, it bit her. Jak killed it and put it in one of the Stasis Balls.

       Only two crew members survived the assault- the one in the crows nest and the one that had fallen below deck when the hag appeared. We'd have to help pick up some of the slack in order to make it to Neverwinter.

***** Tarsakh 14, Neverwinter

       There was a messenger waiting for us when we arrived in Neverwinter. Professor Smithson had hired the Coldfire Initiative to take us to White Plume Mountain. We'd meet with them in the morning.

       I went to the Tinker's Guild for the night, and ended up scoring this amazing gadget called Talkie Stones! They're similar to Sending Stones, but you can spread the 25 word limit out. They're hella cool! I need to figure out how to replicate them.

***** Tarsakh 15, Neverwinter

       I met up with the others at the Coldfire Initiative first thing in the morning. We were greeted by a tall, ridiculously beautiful elf, with skin so white it's practically translucent, flowing white hair, and pale pink eyes. She introduced herself to us as Ilana Thyra and told us she had a proposition for us. Ilana told us that taking us to the mountain isn't the type the Initiative typically takes, but they already had a contract at the mountain. She told us that if we agreed to find some items and bring them back to her, the Initiative would pay us handsomely. They would also transport us directly to the mountain, so we wouldn't have to spend forever hiking it with a guide. Since it wouldn't interfere with the non-compete piece of our contract with Jackass, we agreed; we were to find a trident, a greatsword, and a warhammer.

       Ilana warned us that a red dragon had been spotted in the vicinity of the mountain. I hoped we wouldn't have to fight it, I'm not sure how effective Bumbersnoot and I would be at fighting it, since we both deal in fire. She led us to a teleportation circle and said she'd get us as close to the entrance of the mountain as she could.

       My vision blurred and my innards were doing back flips for the few seconds we were teleporting. As soon as my feet were under me I doubled over and puked my guts out- not literally. I don't think I've ever been as sick as I was in that instance. I used a restoration spell to fix myself up, but damn that was hella horrible.

       We'd ended up about halfway up the mountain. Before we could start moving, we heard something roar in the distance, then saw a brief flash as something went zooming past the plume. It was probably the stupid dragon. We marched about 300 yards up before Oskar and Quinn spotted the entrance to the mountain. As we moved we heard another screech from the dragon as it flew by the plume again. It was circling us. Fanfuckingtastic. Oskar got sick of it circling us and used a spell to amplify his voice, taunting the dragon, who instantly stopped circling and flew toward us.

       I froze in terror when the dragon got close to us- as did everyone, except Oskar. The dragon demanded to know why we were in his territory and blew a little poison cloud at us. Oskar told the dragon that we were here to collect some creatures, so the dragon should just leave us the Hells alone. The dragon laughed at our dwarf and said he saw no tithe for him to claim, but he'd let us live if we brought him the treasure from the depths of mountain. We didn't really agree, Oskar gave him a noncommittal response, but the dragon seemed to think we were agreeing and let us continue on our way.

       We entered White Plume Mountain through a small chamber that had a badly rusted spiral staircase, that looked fairly sturdy; so we sent Jak down it first to see if it would hold his weight. The place smelled almost swampy- it was humid, hot, and smelled hella nasty. When we got to the bottom of the staircase, we found ourselves standing in a foot of water. I was glad I was on Bumbersnoot, I wouldn't want to be up to my waist in that nasty ass water, though I didn't like the idea of any of that nasty water messing up his gears. Quinn cast a water walking spell on us, so we wouldn't have to splash around in that gunk. Then she pulled Steve out of her bag and let him swim around in that nasty shit.

       Eventually we came to an intersection, so Jak moved to peak around the corner, and slammed his face into an invisible wall. Then a gynosphinx dropped into the middle of the intersection and asked Jak if he was there for employment. After he said he wasn't, she told us we had to answer a riddle to get past her. Apparently none of us are good with riddles, so Oskar dispelled the magic wall that was keeping us back.

       The gynosphinx attacked, she turned invisible and we saw blood fly from Jak as she ripped into him. Then Oskar cast a spell, but either it didn't do anything or she countered it. Jak tossed something in the direction where she'd been when she hit him, but nothing seemed to happen. More gashes appeared on Jak, from above this time. Quinn created an ice knife and sent it to the empty space above Jak, hoping that was where she was- it struck her! Then suddenly Jak was yanked into the air by the rope and grapple he'd thrown at the gynosphinx.

       Bumbersnoot ran me up to the intersection, and I pulled out one of my cymbal monkies and tossed it toward the ledge above, that I could just make out. I didn't hear a thud or anything, so I don't know if it worked. The rope Jak had thrown up there was suddenly slurped up, as if it was a noodle, and the grappling hook was tossed back down to us. Then Oskar was lifted into the air by her- but Jak grabbed onto his leg- and she got them toward the top of the shaft she was in, and dropped them. Quinn sent a magic bolt up to the sphinx, but it hit Oskar in the back of the head instead... he thought the gynosphinx had shit on him.

       I tossed another cymbal monkey, but again I couldn't tell if it actually did anything. Oskar tossed another rope and wrapped his arms tight around it. I saw gashes form on Oskar from the gynosphinx, and the water began splashing like nuts, until she yanked Oskar up into the shaft. Quinn walked up to the intersection and misty stepped up to him, then Jak jumped up and pulled himself onto the ledge. Bumbersnoot and I can't climb, and neither of us can really jump, so we were stuck in the empty corridor, hoping the rest of the group was okay.

       Being stuck sitting and waiting while everyone else is fighting for their lives right above you seriously sucks. After a few seconds Oskar fell back down the hole, Bumbersnoot and I hurried up to the dwarf and healed him. Just as I'd finished helping him, Quinn appeared and fell face down in the water- good thing she can breathe underwater. Then Jak landed right on top of her, and his grappling hook followed, hitting him square in the head.

       A frying pan followed the grappling hook, just barely missing Jak. Oskar said she'd throw the kitchen sink at us next, and she yelled in pure rage "I don't have one!" She followed the frying pan, landing on Jak and crushing him into Quinn. Bumbersnoot moved in for a bite, but just missed her. Jak was struggling beneath her, and couldn't get himself free- she dropped him.

       I tossed a Stasis Ball at her, but it missed, so Bumbersnoot bit her and I slashed her with my quickrazor- we killed her! Then Oskar decided to revive her before tossing- and missing- her with another Stasis Ball. She slashed at Oskar as she moved to get up, so I tossed another ball at her and missed, but Bumbersnoot bit into her hard, distracting her enough that Oskar was able to capture her with a ball. Oskar and I revived Quinn and Jak.

       We needed a rest, so the others decided that we should go up to the gynosphinx's lair to sleep. Since Bumbersnoot and I couldn't climb up there, I spent the next hour building a lift system so we could be hauled up there.

       After about twenty minutes Jak- who was on watch- heard some vices below us and spotted some bugbears. Jak jumped down and crushed one of them to death, killed another one, and stunned a third. Oskar jumped down after him and killed a third one. I hit one with my acid beetle, and Quinn finished him off. We now had three dead bugbears and one dying bugbear.

       Fifty minutes later Jak heard four more bugbears, and he again jumped down to kill two more, Oskar killed a third, and Quinn and I killed the fourth. If this keeps up we're never getting any fucking sleep.

       An hour later, when Oskar was on watch, he heard the sloshing of oozes in the tunnel below, and one started climbing up the wall toward him. Bumbersnoot came and got me- since he doesn't require sleep he was helping Oskar keep watch. I saw Oskar slash at the ooze and Bumbersnoot got me into range to toss an exploding mouse at it- I accidentally hit Oskar too. The Quinn shot frost at it, and it moved to engulf Oskar while he attempted to hit it with his hammer. Bumbersnoot used his steam breath at the ooze and I sent another exploding mouse at it. Quinn used another ice knife and hit Oskar. Critical Bumbersnoot and I made the kill!

       Twenty minutes later a group of ogres passed underneath us. Quinn was going to hide, but Bumbersnoot knocked an ear against the wall when he was peaking over, and they saw him. The ogres began climbing each other to get to us, so Critical Bumbersnoot and I killed the first one; then Quinn and Jak killed the last two. After that, we decided to be extra careful about our watches so we could actually get some fucking sleep. It's hella annoying being woken up every five fucking minutes because some stupid ass thing is passing below us.

       Near the end of Quinn's watch, Steve, who was down below in the murky water, spotted some leather clad figures in the distance. Quinn decided to jump down and get her octopus, and scrambled to get herself back up there, leaving a smearing of algae on the wall up to the shaft. 

       My watch went peacefully. At one point Bumbersnoot and I heard some voices below, and I saw some humanoid figures in leathers below us. I don't think they saw me.

Photo from Tales of the Yawning Portal by Wizards of the Coast
Map from "Tales from the Yawning Portal" by Wizards of the Coast
*Author's note: Many of the events, locations and characters that occur in this story are from Tales from the Yawning Portal by Wizards of the Coast. 

Monday, July 24, 2017

Knights of the Cross(roads): Contacts, Allies, and Quests

Since the party's journeys are set to take them to many cities, and introduce them to many possible allies, here's a list of the contacts they make in them as they come up, along with any quests given by those contacts- and the outcome of the quests. Read more of their adventures here!

The Prophecy:
"When the red tide washes over the Keep, the undead will rise, the mountains will rumble and rend, and the army of Nergal shall pour from the hills."

Rumors from the inn for the party to investigate:
  • People who enter the Fairie Forest never return.
  • The gnolls in the hills are getting restless killed them all
  • There have been a string of disappearances in Riverside
  • There's some odd ruins in the Demonsclaw Mountains
    • Hold the mountain until the military can get reinforcements there
    • Silverton may have more information on that
Crossroads Military

Major General Ember

Captain Hayes Addington
1st Lieutenant Sudryl Glyntris
2nd Lieutenant Kiersten Pinkerton
Luth Dotsk
Seipora Dumein
Silifrey Helder
Zashieda Kulenov
Major General Mavha Trak'len
Tarhun
Captain Falenas Yllalen

Quests from the Military:

Save Seaside
Take out the roaming hoardes of undead in the Gnoll Hills
Help end the siege of the Red Keep

Teams:
Dax's Team
2nd Lieutenant Illior Starlight- High Elf Healer
2nd Lieutenant Uthar Lightbringer- Human Cleric (Life Domain)
Adrie Xiloscient- High Elf Bard (College of Valor)
Amafrey Helder- Human Cleric (Trickery domain)
Ander Goodbarrel- Lightfoot Halfling Paladin (Oath of Vengeance)
Barendd Dankil- Hill Dwarf Paladin (Oath of Vengeance)
Errich Tealeaf- Lightfoot Halfling Bard (College of Valor)
Haseid Basha- Human Cleric (Trickery domain)
Ivellios Amakiir- Wood Elf Cleric (Trickery domain)
Kronthud Crystalfist- Deep Gnome Cleric (Life domain)
Salleek- Aarakocra Bard (College of Valor)
Silaqui Amakiir- Level 5 High Elf Paladin (Oath of Devotion)
Silifrey Shemov- Human Bard (College of Valor)
Sudeiman Windrivver- Human Cleric (War domain)
Torbera Strakeln- Mountain Dwarf Cleric (Tempest domain)
Urth Jassan- Human Bard (College of Valor)
Yasheira Windrivver- Fire Genasi Paladin (Oath of Devotion)
Zasheida Windrivver- Human Paladin (Oath of the Ancients)
KlikKlik's Team
2nd Lieutenant Elas Reyren- Human Ranger (Hunter)
2nd Lieutenant Nar Zogagbu- Half-Orc Ranger (Beastmaster)
Adran Liadon- Wood Elf Ranger (Beast Master)
Bardryn Holderhek- Mountain Dwarf Barbarian (Path of the Berserker)
Bor Nemetsk- Human Druid (Circle of the Moon)
Finnan Brushgather- Lightfoot Halfling Rogue (Thief)
Glar Shemov- Human Barbarian (Path of the Totem Warrior)
Igan Mostana- Human Ranger (Beast Master)
Kara Dumein- Human Fighter (Battle Master)
Kara Stormwind- Human Barbarian (Path of the Totem Warrior)
Olma Bersk- Human Druid (Circle of the Land- Forest)
Roscoe Thorngage- Stout Halfling Ranger (Beast Master)
Sannl Battlehammer- Mountain Dwarf Druid (Circle of the Land- Swamp)
Sariel Nai'lo- Wood Elf Ranger (Hunter)
Sergor Dotsk- Human Fighter (Champion)
Shaena Tosscobble- Lightfoot Halfling Barbarian (Path of the Berserker)
Veit Ironfist- Hill Dwarf Monk (Way of the Open Hand)
Westra Starag- Human Ranger (Hunter)
Taryn's Team
2nd Lieutenant Bilba Lightfeet- Lightfoot Halfling Bounty Hunter (Pistol Monkey)
2nd Lieutenant Flint Westwood- Human Gunslinger
Alethra Starag- Fire Genasi Rogue (Arcane Trickster)
Baern Torunn- Mountain Dwarf Ranger (Beast Master)
Bran Stormwind- Human Rogue (Arcane Trickster)
Kara Helder- Human Rogue (Assassin)
Laucian Holimion- Drow Elf Rogue (Arcane Trickster)
LoKag "Wordpainter" Anakalathai- Goliath Ranger (Hunter)
Mara Basha- Human Fighter (Battle Master)
Mara Shemov- Earth Genasi Fighter (Champion)
Mehmen Chernin- Air Genasi Ranger (Hunter)
Mindartis Ilphelkiir- Wood Elf Ranger (Beast Master)
Nala Turnuroth- Dragonborn Ranger (Hunter)
Pavel Chernin- Human Rogue (Arcane Trickster)
Pavel Hornraven- Human Rogue (Arcane Trickster)
Shaena Leagallow- Lightfoot Halfling Fighter (Battle Master)
Shanairra Ilphelkiir- Wood Elf Rogue (Thief)
Westra Stormwind- Human Rogue (Assassin)
Xara's Team
2nd Lieutenant Dagna Gemhand- Mountain Dwarf Arcane Warrior
2nd Lieutenant Manus GillAndrais- Human Dread Fighter (Dreadnought)
Anastrianna Galanodel- High Elf Warlock (Great Old One Patron, Tome Pact)
Aseir Starag- Human Wizard (Necromancy school)
Bor Basha- Human Fighter (Battle Master)
Brocc "Filchbatter" Garrick- Forest Gnome Fighter (Battle Master)
Errich Thorngage- Stout Halfling Sorcerer (Draconic Bloodline)
Gardain Battlehammer- Hill Dwarf Fighter (Eldritch Knight)
Glim Garrick- Rock Gnome Fighter (Battle Master)
Helja Balderk- Hill Dwarf Warlock (Archfey Patron, Blade Pact)
Korinn Myastan- Dragonborn Warlock (Fiend Patron, Chain Pact)
Meilil Chernin- Human Fighter (Eldritch Knight)
Oda Folkor- Rock Gnome Sorcerer (Wild Magic)
Olga Windrivver- Human Fighter (Battle Master)
Stor Basha- Human Fighter (Eldritch Knight)
Tana Nemetsk- Human Warlock (Great Old One Patron, Blade Pact)
Thotham "Lonehunter" Anakalathai- Goliath Wizard (Illusion school)

Wirsidda Stonecutter- Deep Gnome Fighter (Champion)

Silverton
Fred the Ranger

Cirque de Whoreleil
Hily Wesalt: Female Human Athas's mother. Hily is fair in appearance, with white hair and blue eyes. She wears plain clothing and several pouches hang from her belt.

Athas Wesalt: Male Human Elephant Wrangler, Hily’s son. Athas has thin golden hair and blue eyes, and an unusual scar on his leg. He wears plain clothing and a black cloak. Athas has an animal companion, a white goat named Athell.

Rithoro: Male Half-orc Guard Leader. Rithoro has tangled copper hair and amber eyes. He wears studded leather and wields a flail and shield. Rithoro has an animal companion, a hawk named Theodima.

Arior: Female Human Guard. Arior is short, with matted silver hair and hazel eyes. She wears leather armor and wields a war pick. Arior has an animal companion, a black cat named Athel.

Aethen: Female Human Guard. Aethen is fair in appearance, with thin black hair and gray eyes. She wears studded leather and wields a flail and shield. Aethen is morose and amoral.

Phillip: Male Human Paladin of Apsu. Has a giant weasel mount named Snake.

Steve: Male Goblin Paladin of Apsu. Has a goblin dog mount named Bink.

Timmit: Male Kobold Paladin of Apsu. Has a wolf mount named Woof.

Aergant: Female Human Dancer. Aergant has matted brown hair and blue eyes, and a thin nose. She wears modest garments and carries a fine stiletto.

Erys Eddyn: Female Half-elf Dancer. Erys is heavyset, with auburn hair and light brown eyes. She wears modest garments and several pouches hang from her belt. Erys seeks to save her family from financial ruin.

Azais: Female Gnome Illusionist Fortune Teller. Azais has blonde hair and blue eyes, and a distinctive scar on her face. She wears tailored clothing and carries a fine stiletto. Azais is searching for the legendary dwarven kingdom of Ukthathol.

Masym Benthey: Male Halfling Dice Hustler. Masym is short, with short blonde hair and light brown eyes. He wears expensive clothing and an amulet of luminous crystal.

Aridulf: Male Tiefling Cups Hustler. Aridulf has uneven gray hair and gray eyes. He wears modest garments and riding boots. Aridulf secretly serves Yerel, an ancient aberrant god.



Hely Hewe: Female Human Ring Toss Hustler. Hely has blonde hair and bright hazel eyes. She wears fine clothing and a feathered hat. Hely is wrongly sought by the Baroness of Forlonde for theft.

Knights of the Cross(roads): the characters

NOTE: Characters are always evolving, and as they evolve new information is added to their bios. Check back often! These change regularly, and when a new character is added, so is their bio! Read more of the Knights adventures here!

The Next Generation:
*****
       Xara is a half-orc half-drow, and calls herself a "Dorc." She was abandoned at a circus as an infant and has grown up being a circus freak; she knows nothing of her origins, and has always assumed that she was the product of rape. By most drow Xara is considered an abomination, and has grown up being called that; though it doesn't faze her at all. She looks like a tall, muscular drow, with a severe under bite.

       The sight of 321 ghosts caused Xara to age 70 years, but since that would be detrimental to Xara, Dax was able to put her back to her normal age.

Photo courtesy of Deviantart

*****

       Niss'RizDax Kenarn grew up in the best city in the Underdark in the Old World. For the first 80 years of her life she was nobility, the Kenarn family was of the Eighth House in the city, and Dax was a devoted priestess of Lolth. Then one day a priestess of Eilistraee came into the city, and began secretly spreading Eilistraee's Light. Dax was curious, since she hadn't known there was another drow goddess, and it was there she learned what the true love of a goddess was.

       One day, while she was making plans to flee to the Surface with the priestess, a rival family took out her House. When Dax returned she discovered her entire family was dead, and that had it not been for Eilistraee, she would have been too. She took off for the Surface, and eventually reached the Temple of Eilistraee there. During her first prayer to Eilistraee under moonlight, she was given the title of The Moonlit Dancer; every Sword Dancer of Eilistraee has their own title, which is sometimes more known than their name. Dax lived there in piece for the next ninety years, working her way through the ranks, and relishing in the beauty and serenity the Surface offered.

       A few years ago, Eilistraee appeared to Dax during prayer, and told her to go to the New World. The Dark Dancer told Dax that she was needed to spread her light and love to those there, and to establish a temple or shrine there when she found somewhere safe to do so. Eilistraee also said there was another purpose to Dax's journey, but that would be revealed in time.

       Dax has spent the last few years in the New World, secretly preaching to other drow and gaining a few followers for her goddess. She has not yet set up a temple, because she hasn't found a place that feels completely holy and sacred to her yet.

       Dax stands at 4'10, weighs about 90 pounds, and has glorious, silky smooth obsidian skin. Her silver hair is ankle length, and is usually tied back in a braid. She has lavender eyes, and a slim build with very generous curves.

       Dax was granted a familiar from Eilistraee, in the form of a red Faerie Dragon. She named it Thea, which means gift of the moon goddess.

       The sight of 321 ghosts caused Dax to age 90 years.

Photo by Isriana on Deviantart.com
*****
       KlikKlick BoomBoom exited the Underdark about a year ago, entering the New World through the rift in the Savage Lands. She met TickTick, her giant bat animal companion, after entering the surface, and together the pair made their way to Crossroads. KlikKlik now lives in the Alienage outside Crossroads, which she helped build when she stole a Lyre of Building.While Kibbik appreciated her help in building, he cut off her pinkie as punishment for the theft; she now wears it around her neck. KlikKlik idolizes Kibbik, and wants to be just like him.

       KlikKlik's head exploded when she reached out for Apsu's aid and it ended up being too much for the kobold to handle. Apsu essentially reincarnated her as a small platinum dragonborn, though she doesn't know she's a dragonborn, and instead thinks she's a platinum kobold.

       The sight of 321 ghosts caused KlikKlik to age 90 years.

*****

       Taryn Al'Maera came to the New World because she wanted to become a prominent member of the Assassin's Guild. She ended up being recruited by Ralliakkan to be her plant in the Guild, and has been chosen to eventually take up the Ralliakkan moniker, since the last one has essentially retired. She is snarky and secretive, not revealing much of herself to anyone. 

       Taryn created a Madame guise for her role in Cirque de Whoreleil, named Paerus Al'Kai.

       The sight of 321 ghosts caused Taryn to age 90 years.

The Original Generation:
*****
       Kelani, the kitsune druid, is five foot two, 155 pounds, with a lithe body and five tails, each with a different color scheme- and she frequently grows a new tail. She is a red fox with golden eyes that are her most prominent feature, her fur is thick and luxurious. Shortly after she began walking the druidic path, Kelani came upon a velociraptor egg that was struggling to hatch; the other eggs in the nest had already been hatched, and the nest was abandoned. She helped the struggling raptor break out of her shell, and named the hatchling Arden; she has been Kelani's best friend ever since. Kelani came to the New World because she saw too many animals being brought back from it as trophies and "pets." She couldn't stand to think of so many innocent creatures being captured and brought across the sea, so she set out on this expedition. While she doesn't understand civilization, money, or social skills, she has a good heart and is always willing to help those in need- unless there's an animal in distress somewhere else. Kelani simply wants to make the New World a better place for nature, and she hopes to help prevent humans from completely taking over the natural parts of this world.

*****
       Kib-bik-kin-nik, the kobold paladin of Apsu, is a different color scheme than most of his kind- his scales are purple, and he has small wings, though he can't fly. Raised by dwarves, the kobold has always been different from your average kobold. He has a deep reverence in Apsu, and decided to spread the word of the maker to those on a new continent. The paladin's dream of spreading the light of Apsu to all has recently begun to come true; he is building a huge temple right outside of Crossroads, and has begun getting a growing clergy. Kibbik tries to be intimidating, but no one ever believes that they need to surrender to him- until it's too late. He has what he believes to be the best interest of the world at heart.

*****
       Ralliakkan is a drow rogue who hates magic, and the party doesn't completely understand why. While she will accept healing now from Kelani and Kibbik, because their magic comes from their gods, she refuses to touch anything arcane; she says it is too unstable and likely to blow up in her face. The drow's goal seems to be owning as much of Crossroads as she can get her hands on- a plan that is well underway with her recent acquisition of the Underhearth. She steals regularly, but always manages to keep Kibbik from finding out, it would break his heart to think his angel was nothing more than a criminal- though she has had some close calls.

*****
       Maggie is not the gnome's real name, but a shortening of a nickname: Magpie. No one knows what the gnome's true name is, but she has guarded that secret so well that the party thinks her name truly is Maggie. The gnome is obnoxious, never stops talking, has no respect for nature (which has brought tension between her and Kelani), and always kills someone the moment Kibbik offers them mercy (which led to Kibbik refusing to heal her for a while, he thought Apsu would revoke his powers if he kept using them on her). Maggie did not choose to come to the New World, she was thrown in a barrel and put on board the ship; she had recently offended the wrong person enough to have them send her to the other side of the world. She despises goblins, thinking them all vermin and on a personal crusade to commit genocide- which has become a point of tension with the rest of the group since the addition of Gabtar. The party has never found out the reason for Maggie's hatred for goblins, but she has made it abundantly clear that she is not completely sane.

*****
       Gabtar Ratbag was rescued from Maggie during the party's first big fight with the goblins. Kibbik sensed that Gabtar wasn't evil, and decided to give him mercy, hiding him in Kelani's wagon for the duration of their trip through the Goblin Hills. He has been converted to the Church of Apsu, and has become Kibbik's right hand. The party has protected him from Maggie since she discovered his existence, and they have made it clear that they will kill her if she attacks him. Gabtar has become a valued member of the party, and an important person in a prominent church- his life is much better than it had been with the other goblins.

The dead and/or gone:
*****
       Sonitri didn't wish to remain in the military, so she returned to her life in Riverside.

       Sonitri is a samsaran, an ancient race that does not have a linear existence of life to death, but instead they reincarnate each time they die. They are not born in the traditional manner, they just appear, usually looking like an eight-year-old child. Samsarans can recall parts of their past lives, but each incarnation is a different person, though the goal is always the same: to live a life of enlightenment and balance so they can continue their cycle.

       Sonitri's last incarnation veered away from the traditional samsaran way, and she was a fence- a criminal. She left her society a couple years ago for the New World because she wanted to get a fresh start; too many people there remembered how she used to be, and judged her. 


       She joined the Mage Guild when she arrived in the New World, and bought a house in River Glenn. Sonitri lives a quiet life of magic and contemplation with her cat. 


Photo courtesy of Deviantart.com
*****
       Nyneve was killed in Seaside when a group of ghouls ripped her to pieces.

       Nyneve was born in a magical community on a remote island, that is largely comprised of water genasi. Her community has the sacred duty of guarding and concealing the Fountain of Youth. The druids there have learned how to harness the power within the waters and can use them to repair and rejuvenate both nature and the body. 

       Struck with wanderlust, Nyneve left the Fountain three years ago for the New World. She wanted to see more of nature than she could in her isolated and magically concealed home. Nyneve joined the local druid grove, and was put in charge of protecting and caring for the river west of Crossroads. She has a hut on the river outside of the small farming community, and has made friends with the local wildlife. A duck she's named Phillip pretty much lives with her, and his family comes over for food every morning. A beaver named Sofia comes in and snuggles with her at night, and a family of deer visit her often. 


      Nyneve hates the mines in Silverton because they are constantly polluting her river. She hasn't come up with a good way to sabotage their operation yet, but once she was able to dump a load of their gems into the river, taking up three days of their work. 


       Nyneve is 5'5, 155 lbs, with stream-blue skin that has darker spots that run from the top of her head to the tips of her toes; the spots are her gills. Her hair the ocean blue, and her large, blue-black eyes have no whites or pupils. She has a toned, swimmer's body with a somewhat generous, albeit annoying, chest and minimal curve. Nyneve is beautiful, but her appearance is somewhat unnerving to people. 


Photo courtesy of  Zoberraz on Pintrest

Pathfinders of the New World- Knights of the Cross(roads), the Next Generation: Book Two, Chapter Seventeen

Meat Pies

Dramatis Personae:
KlikKlik BoomBoom, the Kobold Platinum pint-sized Dragonborn Beastmaster,  Priestess of Apsu, and Artificer
TickTick, KlikKlik's Giant Bat animal companion
Klak, KlikKlik's Flying Snake construct
Taryn Al'Maera, the Drow Assassin and future Ralliakkan
Niss'RizDax Kenarn, the Drow Sword Dancer Priestess of Eilistraee, "the Moonlit Dancer"
Thea, Dax's red Faerie Dragon familiar
Xara, the Dorc Circus Eldritch Knight and Abjurationist Wizard
Baxter, Xara's red Faerie Dragon familiar

Comrades we have lost:
Sonitri, the Samsaran Arcane Prodigy Sorcerer- went home
Nyneve, the Water Genasi Druid of the Fountain- eaten by zombies

NOTE: Things will be mostly from Dax's perspective, anything in italics is from a third party view, since the priestess can't be everywhere at once.

***** Thrimidge 27, 480,  Demonsclaw Mountains outside the Temple of Nergal

       After a much needed rest our commander told us we could return to Crossroads, the reinforcements had the undead situation well in hand. We'd pretty much come to the consensus of quitting the damned military, working for them fucking sucks.

***** Thrimidge 28, Crossroads

       When we went to meet our commander this morning, she asked us to stay on with them. The four of us tend of get things done, and with the state of the realm, they could really use us. To punctuate our worth to them, we were given several big ass bags of gold. We didn't really give them an answer as to what we would do, I think we're keeping our options open, considering the amount of money they just dropped at our feet.

      We went out drinking tonight, blowing off steam and taking a breather from the hell that was the last few days. In our drinking, Xara won a dwarven hand axe, and I won a game of skittles, which is a peculiar Crossroads drinking game.

***** Thrimidge 29, Crossroads

       KlikKlik randomly decided this morning that she wanted to buy a bank, her reasoning for which was unclear. So her and Taryn went out and bought a diner that Klik planned to convert into a bank. They'd agreed to wait until the Spring's End Festival for her to close, since she should make a lot of money from that day; her meat pies are incredible.

       This inspired Xara to want to purchase a brothel, and she wanted her didgeridoo to be enchanted with the lesser restoration spell. I shrugged and took her to my Temple to have it commissioned, it helps the temple's coffers and makes her happy.

       Taryn started trying to clear out the apartment house across from the Underhearth to make money that way. She wouldn't give details, and none of us asked for them,

       Apparently I'm the only one who doesn't feel compelled to start buying up land, but that's because I need to find a better place for my temple. I had wanted to re-purpose the Temple of Nergal, but with the mountain cracking in half, it isn't really a suitable place anymore. With the aid of the druids, we might be able to make it work though. But the military needs to finish clearing out the weaker undead from there first.

***** Thrimidge 30, Crossroads

       This morning Taryn announced to everyone that Mrs. Lovett, the owner of the meat pie diner that Klik bought, was using people as meat. Klik decided that we needed to catch her in the act, because if she was arrested then they wouldn't have to pay to buy the diner... and also because it's the right thing to do, though that seemed to be more of an afterthought.

       Taryn spent the day following Mrs. Lovett around, hoping to catch her in the act. She followed her all day, all over the countryside, waiting for her to commit a murder. Mrs. Lovett didn't do anything though, it was as if she knew Taryn was following her. So Taryn stole her meat instead.

       We all went out drinking again tonight, we deserved the respite.

***** Spring's End Festival, Crossroads

       I awoke in the middle of the night in holey clothes, surrounded by coins, in the town square. I had no idea what I was doing there, but the night was young, so I returned to the tavern. In the morning I found myself in a damp root cellar, with a headache and no clue how I'd gotten there. Xara had apparently won a deed to Castle Ravenloft. Unbeknownst to the Dorc, the deed was fake. 

       The festival was lovely, though Mrs. Lovett's pies weren't. Having to use animal meat made her pies mediocre, and everyone mocked her for the lackluster quality of her food.