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Monday, January 29, 2018

Adventures in Oerth- The Bane of Vecna: Book Two Prologue

The State of Oerth


Dramatis Personae:
Aurora Isilime, the Valley Elf Bard of Valor and Bae'qeshel of Lolth, the Silver Tongued Siren
Eurydice, Aurora's faerie dragon familiar
Pharin Braz'Dracon, the Brass Dragon-Drow Conjurationist Wizard and Priest of Lolth, the Dark Conjurer
Sarlockh, Pharin's choldrith familiar
Vilrath, Pharin's flesh golem
Dervish, the Kasathe Fighter and Dragon Blood Sorcerer
Willow Liadon, the Eladrin Arcane Trickster
Oryn Talus, the ancient and mysterious halfling who has employed the party; also know as Cinder, the ancient power that is said to destroy every world
Lan El'Mandragoran, the Human Paladin of Pelor
Lothar, the Sovani Smith and semi-Cleric of Moradin, High Priest of Lolth, Cleric of Istus, forced Cleric of Asmodeus; Kas Reincarnated 
Ralliakkan, the Drow Rogue
Andolin Braz'Dracon, the Brass Dragon-Drow Fighter and Beast Master
BarraZotreth, Andolin's displacer beast animal companion
Narg, there's really no way to describe Narg, Narg is just Narg
Elder Vish, Dervish's friend and mentor from his world

Pieces of Vecna acquired: Hand and Eye
Other components being kept out of the cult's hands: Book of Vile Darkness, Fang of Kas, the Dagger of Cinder, and the Sword of Kas

***** 

       It has been three months since the party parted ways. The party has been busy preparing for what to do next, as have the cultists. 

       Aurora has been at Potidaea, Gabrielle's Bard College, sharing her tale, learning from the greatest bard the world has ever seen, and looking for something to help her people. She found an artifact called the Silvered Star, which legend says has the power of a Fates card and a Wish combined. 

       Pharin has spent his time working his way up the ranks of the wizard's college on the surface, then established one of his own in a pocket dimension of the Demonweb Pits. 

       Dervish returned to his world, united all of the clans, was named World Chief, and brought all of his people back to Oerth. 

       Willow has been running around with Ralliakkan and Lyathfikash, getting training on being the best thief she can be.

Trouble is brewing though, and as the cult's plans get set into motion, the party will soon find themselves back together.




Monday, January 22, 2018

Tales from Toril- The Adventures of Critical Bumbersnoot: the Odd Company: Book One, Timeline

Timeline

Dramatis Personae:
Winry Steamgear, the Rock Gnome Alchemist Artificer Wizard
"Critical" Bumbersnoot, Winry's Dachshund Mechanimal Construct
Dunderbittles, Winry's Clockwork Ladybug Weave Spider familiar
Oskar Heartforge, the Shield Dwarf Werewolf Priest of Moradin
Jak Foostus, the Minotaur Monk
Bex Thriceorphaned, the Goliath Juggernaut Barbarian Circle of the Crescent Druid
Trip Hazard, Bex's Golden Cat animal companion
Carmina Taenfeather, the Human Knight
Amara aka Lady Talina Neverember, the Human Noble
Lady Sylvia Sweetwater, the Human Rogue
Gill O'Darby, the Human Ranger

Comrades we have lost:
Mara Quinn, the Water Genasi Revenant Werewolf Sea Sorceress- turned into a vampire, then killed by the party, then risen as a revenant, and killed again by the party
Edwarda Eldersprok, the Rock Gnome Transmutationist- killed in explosion
Alphonsa Eldersprok, the Rock Gnome Eldritch Knight Transmutationist- crushed like a beer can

*****

       This is the Faerun calendar for the first half of 1489 and the beginning of 1490. Different events that took place during the story are marked here.







The Adventures of Critical Bumbersnoot: The Odd Company: The Characters

NOTE: Characters are always evolving, and as they evolve new information is added to their bios. Check back often! These change regularly, and when a new character is added, so is their bio! Read more of The Adventures of Critical Bumbersnoot here!

*****
       Winry Steamgear is a rock gnome from the Friendly Arm Inn on the Sword Coast. She has a childlike curiosity and desire to make things, which is how she ended up becoming an artificer. During her childhood, she had a dachshund named Bumbersnoot, who was her constant companion and best friend. It was in honor of this furry friend that she built her Mechanimal, a larger version of Bumbersnoot, who is made of bronze, copper, and brass mostly. Bumbersnoot is the size of a German Shepherd, and has a special saddle attached to him that holds Winry in place. His boiler runs on salt water produced by an alchemy jog, and he frequently leaves little piles of salt in his wake. Winry is fiercely protective of her dachshund, treating him like a flesh and blood dog, and will seek to destroy anyone who hurts her baby.

       She loves building things and taking things apart; when she finds anything technological she instantly begins examining it. Winry strives to be the best artificer possible, and to carry on the legacy of the Steamgear clan, bringing it to new levels. Her adventuring is all about looking for new things to take apart, things to learn, and things to make. She eventually wants to go to Lantan, an island off the coast of Chult, which is her ancestral home. During the Spellplague, the island exploded because of the volatile concoctions the gnomes had, then was hit with a tsunami, and was sent to Abeir until it returned in the Sundering. Winry hopes to find traces of the wondrous creations her ancestors created and forge them herself. 

       Winry is 3'4, 39 pounds, and a lean figure with no curves. She has tan skin, grey eyes, and bubblegum pink hair that she always wears in pigtails. Winry is always wearing a pair of goggles on her forehead or her face, that has many attachments for her work. When she isn't in her armor- which has been decorated with brass and embellished with tiny gears- she is in baggy overalls with huge pockets. Everything the gnome wears is in the style of steampunk, and what isn't steampunk will be altered to be. 

       Winry achieved her lifelong goal of finding Lantis and discovering the lost technology of her people. In the process, she lost her cousins Edie and Ali, her best friends who she had grown up with, and spent countless hours dreaming of. Winry is devastated at the loss of her cousins, and she wonders if her discovery was worth such a great loss. 

Photo courtesy of http://i5.photobucket.com/albums/y151/Silece/Fantasy%20tales/Gnome%20Female_zps8em5pgf4.jpg


Photo courtesy of  http://badalijewelry.com/The-Finishing-School/


*****
       Oskar Heartforge is a shield dwarf who has no beard. Oskar has done something that led him to shave his beard to atone. He's a peaceful cleric who prefers to support his team and keep them alive over raising a sword; though Oskar has learned that sometimes you just need to stab something.

      Oskar was mauled by a werewolf the party encountered, and was turned.

       Oskar basically adopted Carmina, Amara, Sylvia, and Gill. The dwarf is fiercely protective of his charges and will do anything to keep them safe. After Sylvia was taken by Ctenmiir, Oskar vowed to destroy his new mortal enemy; he also now has a burning hatred for all undead.

*****
       Jak Foostus is a hardened minotaur who tends to come off as gruff, and rather rude. He will charge straight into any fight, which sometimes ends up being a bad idea. Little is known about the minotaur, since he doesn't speak much, especially about himself.

*****
        Little is known about Carmina, the eldest sister; she's a human around the age of 20. She's a capable fighter who is fiercely protective of Sylvia and Amara, but she hasn't shared much else with the party yet.

       Carmina Taenfeather is actually Amara's cousin and protector, not her older sister, as the girls had originally said. Carmina is helping Amara get to safety.

*****
       The party knows little about Amara, the middle sister; who is a human at 16-17 years old. Oskar and Winry suspect she's a noble, but she has insisted otherwise, and no one has proof. Amara is bold and daring, and will jump into battle to aid the group, ignoring Carmina's objections. Amara is indeed a noble, but no one knows her title or where she comes from yet.

       Amara revealed to the party that she is actually Talina Neverember, the daughter of Lord Neverember. She's on the run from her father's men because her father, in a bid to become King of Neverwinter, wants to marry her off to someone who will give him what he needs to become king. Amara wants to get as far south as possible, where she can live without worrying about her father's people finding her.

*****
       Sylvia, the 14-15 year old youngest sister, is quiet and reserved. She is the one who holds back the most in combat, and Amara is very protective of her.

       Sylvia Sweetwater is Amara's handmaiden, not her sister. She ran away with Amara and will stay by her side and hopes they can live in peace without risk of Amara's father finding them.

       She has been struck by the Death Curse. Amara's hired adventurers are scrambling to reverse the curse before Sylvia dies.

*****
       Gill O'Darby joined the party after a disastrous encounter with giants took his Uncle Fred from him; the only person he had left in the world. Oskar has somewhat adopted the boy, who is quiet, but spends a lot of time at Sylvia's side.

       He has been struck by the Death Curse. Amara's hired adventurers are scrambling to reverse the curse before Gill dies.

*****
       Bex Thriceorphaned is a goliath from the Spine of the World. She had a happy childhood with quite a few siblings, until her mother was killed by orcs, and her father captured by them. After that Bex and her siblings were raised by the rest of their herd, until orcs wiped them out too. That's how Bex got the name Thriceorphaned. She's now the last of her herd.

       She was the captive of the vampires for eight months before the party rescued her.

       Bex is 7'6 and solid muscle, and her body is covered in leafy vine tattoos of symbolic importance to her herd.


The Dead and/or Gone

*****
       Quinn was turned into a vampire when the party's ship was attacked by undead. She was then turned into a revenant by an evil book Jak found, while the party was attempting to raise her, and then killed by the party a couple of times. Quinn is now trapped in the Magnificent Mansion that Jak's book opened, since she was killed in it. 

       Mara Quinn is a water genasi who has spent the bulk of her life on a ship. The last ship she was on was attacked by pirates, and Quinn was impaled and thrown overboard. The only reason she survived is because she's a water genasi. Quinn now is determined to find the pirates who killed her crew and exact revenge. The sea sorceress has never felt at home on land, and has a fear of dying on dry land. She is loyal to her crew to a fault, and will do what she feels is necessary to watch her crew's backs. 

       Quinn has an octopus familiar named Steve, who lives in her bag of holding that has been turned into an aquarium for him. 

       Oskar bit Quinn and turned her into a werewolf. That bite saved her from death when a chestburster vacated her chest cavity.

Photo courtesy of deviantart.com

The Adventures of Critical Bumbersnoot: The Odd Company: Quests and Contacts

Professor Fizzlewick Smithson is the man who hired the party to obtain the xenomorph at White Plume Mountain. He's Winry's rival, so he is mostly referred to as "Jackass" by her The party obtained several xenomorphs for him, and have returned them to Waterdeep. They have kept their empty Stasis Balls so they can continue to obtain samples for him.

Ilana Thyra is the party's contact in the Coldfire Initiative. She hired the group to obtain Blackrazor, Wave, and Whelm from White Plume Mountain. They have since obtained the weapons, and turned them in to the barkeep at One-Eyed Jax in Luskan; except for Wave, who opted to stay with Quinn.

Talina Neverember was originally introduced to the party as Amara, and she along with Sylvia Sweetwater and Carmina Taenfeather, asked the group to escort them to Luskan. Upon reaching Luskan, they asked the group to take them to Calimport. 

Amelia Tinderflint is the captain of the guard in Dtakkar, Lantan. She tasked the group to investigate the cause of some breaches in the Lantan Depths that began when Winry's cousin went there. In exchange, she wouldn't have the party tried as criminals because of Jak's actions. The group discovered that the breaches were being caused by the Demon Lord Haagenti, who had taken over Lantis and begun assimilating all of the technology there to be under his control

Monday, January 15, 2018

Tales from Toril- The Adventures of Critical Bumbersnoot: the Odd Company: Book One, Epilogue

Epilogue

Dramatis Personae:
Winry Steamgear, the Rock Gnome Alchemist Artificer Wizard
"Critical" Bumbersnoot, Winry's Dachshund Mechanimal Construct
Dunderbittles, Winry's Clockwork Ladybug Weave Spider familiar
Oskar Heartforge, the Shield Dwarf Werewolf Priest of Moradin
Jak Foostus, the Minotaur Monk
Bex Thriceorphaned, the Goliath Juggernaut Barbarian Circle of the Crescent Druid
Trip Hazard, Bex's Golden Cat animal companion 

Comrades we have lost:
Mara Quinn, the Water Genasi Revenant Werewolf Sea Sorceress- turned into a vampire, then killed by the party, then risen as a revenant, and killed again by the party
Carmina Taenfeather, the Human Knight- stayed behind
Amara aka Lady Talina Neverember, the Human Noble- stayed behind
Lady Sylvia Sweetwater, the Human Rogue- stayed behind
Gill O'Darby, the Human Ranger- stayed behind
Edwarda Eldersprok, the Rock Gnome Transmutationist- killed in explosion
Alphonsa Eldersprok, the Rock Gnome Eldritch Knight Transmutationist- crushed like a can

NOTE: Things will be mostly from Winry's perspective, anything in italics is from a third party view, since the artificer can't be everywhere at once. 

***** Ches 22, 1490 DR (The Year of the Star Walker's Return), Dtakkar, Lantan

       I had Bex shift us back to Lantan, and we were back in that little room with the portal. We surprised the guards, again, and were taken to Captain Tinderflint, again. At least Jak didn't attack the guards this time. Everyone thought we were dead. The time issue that was happening made nine months pass outside of Lantis, even though we'd only experienced two days. Everyone had written us off as dead nine months ago. We told her what all we'd encountered down below, and that Oskar had sent the Demon Lord away, hopefully ending the breaches.

       Once we were done, we were taken to Amara in the infirmary. We finally got to see the beauty of the city, where there were incredible steam-powered airships flying above us. The infirmary was in the Temple of Gond, and we were taken to a private room. Oskar smashed through the doors, to find Amara, sitting between two hospital beds, one with Sylvia and one with Gill. Carmina was sitting near the window. Both Amara and Carmina tackled Oskar as soon as we walked in.

       Amara told us that four days ago, on the Spring Equinox, Sylvia and Gill fell ill; as did many others, including Lord Neverember. Old wounds were beginning to open on everyone, and it looked like Sylvia and Gill were slowly rotting away. She said there was a strange energy in Chult that began on the Equinox. She'd hired adventurers- including my cousins, Ella and Bella- to investigate and hopefully fix whatever was causing this; they just left yesterday.

       Later that night, Oskar attempted to raise Edie, but it didn't work. He said it was like there was nothing there to grab onto. Both Moradin and Gond answered the call in the spell, but her soul was just out of reach.  My heart sank.

       We were able to find a teensy bit of blood of Ali's in that gorget, just enough for Oskar to attempt to bring her back. Oskar then began the 24 hour ritual to raise Ali, and I prayed to Gond harder than I ever had before. The gorget began to rattle as he started the spell, a rune shone through the metal, and he began to see a gnome forming around it, and then her soul was yanked away from him and flew to the southeast- toward Chult.

        Amara sent a message to the adventurers she'd hired, letting them know what had just transpired. Though I asked her not to tell my cousins that it was Edie and Ali that this had happened to, I figured it would only distract them. They're younger than me, and a bit more excitable.

*****
       We all settled in, looking for ways to fix whatever was broken with magic. Hoping we could find a cure before more people we loved died. As I sat down with a book, the baby goat bleated twice and vanished into thin air.

***** Lantis

       In the rubble of the central tower, a single spiderbot, glowing with purple-white energy, dusts itself off, and climbs on top of the gate, beginning repairs.

Monday, January 8, 2018

Tales from Toril- The Adventures of Critical Bumbersnoot: the Odd Company: Book One, Chapter Sixteen

When Machines Revolt

Dramatis Personae:
Winry Steamgear, the Rock Gnome Alchemist Artificer Wizard
"Critical" Bumbersnoot, Winry's Dachshund Mechanimal Construct
Dunderbittles, Winry's Clockwork Ladybug Welding Spider familiar
Oskar Heartforge, the Shield Dwarf Werewolf Priest of Moradin
Jak Foostus, the Minotaur Monk
Bex Thriceorphaned, the Goliath Juggernaut Barbarian Circle of the Crescent Druid
Trip Hazard, Bex's Golden Cat animal companion
Edwarda Eldersprok, the Rock Gnome Transmutationist
Alphonsa Eldersprok, the Rock Gnome Eldritch Knight Transmutationist  

Comrades we have lost:
Mara Quinn, the Water Genasi Revenant Werewolf Sea Sorceress- turned into a vampire, then killed by the party, then risen as a revenant, and killed again by the party
Carmina Taenfeather, the Human Knight- stayed behind
Amara aka Lady Talina Neverember, the Human Noble- stayed behind
Lady Sylvia Sweetwater, the Human Rogue- stayed behind
Gill O'Darby, the Human Ranger- stayed behind

NOTE: Things will be mostly from Winry's perspective, anything in italics is from a third party view, since the artificer can't be everywhere at once. 

***** Kythorn 11, 1489 DR (The Year of the Warrior Princess), The Lost City of Lantis

       Before we left the power plant, my cousins and I pulled the power cores out of the two centurions, the gnome Mechanical, and one of the hounds. I also took three inactive spiders with me that I could later take control of and the spider I'd already taken over with Dunderbittles help. I disconnected the alarm on the gates so it wouldn't call as many crabs to us, and we'd hopefully be able to slip out a little more quickly. I also copied the map Oskar had found.

       Just before we began the painfully long process of opening the damned gate, Oskar sent out a spell that dropped a pillar of flame at one of the two Mechanicals who were watching us from the roofs of the tow buildings just outside our gates. It set off a flare. So much for not calling attention to ourselves. Jak sent out his Hand at the other Mechanical, and it also set off a flare. At least the alarms were disabled, that might help us a little bit. I hope.

       Oskar and Jak were the only ones who could do anything for the first little bit, and they made quick work of the two Mechanicals outside. Unfortunately, after thirty seconds the fucking alarm started blaring again. I ran back up to the tower and discovered the backup systems had kicked on. Just as I was about to disable them, Oskar broke the alarm. I hurried to the other tower to disable its alarm, and I was only able to get it to be a little quieter, not disconnect it entirely. So Oskar broke that alarm too. I suppose in this instance, brute force was a little better than the finesse of an engineer. 

       At the one minute mark, other Mechanicals started approaching the gate- which was still not open enough for all of us to get out yet. It was a few crabs, guards, and hounds. Jak sent out his Hand again, and Oskar got his spirit weapon going. I could finally see them enough to shoot at them with NATAS. They came at us hella fast and began attacking under the gate. For some reason, this prompted Bex to turn into a cat and run away. 

       We were all fighting the Mechanicals now, and I was glad I'd been able to put Dunderbittles into that welding spider. She now had a chance to unmake everything hit, which would increase our chances of making it out of here alive. I couldn't sit on Bumbersnoot and see to shoot, which put me at a serious disadvantage. One of the Mechanicals managed to knock me prone, opening up the way for two others to drop me- thankfully Oskar saw it and revived me right away. At that point I retreated to the safety of my dog, and Dunderbittles managed to score a serious hit on one of the Mechanicals that had hit me; it began leaking oil. 

       Jak went down, and at that, Edie put up a wall, filling the gap under the gate to give us all a moment to breathe. This locked out Bex, but she shouldn't have left before we were ready anyways. Then Edie put spikes on the wall, and we were metal crunching and Mechanicals sparking. Oskar was able to revive Jak, while Dunderbittles and I killed the hound that had slipped through our defenses. Ali was working on keeping the wall solid for as long as she could, but eventually they broke through. All that was left were three crabs at this point. Edie made spikes shoot up from the ground to kill two of them, and Oskar's spirit guardians killed the last one.

       I activated one of my spiders to shut the gates behind us, and we all ran to the tunnel to the next dome. The mouth of the tunnel had another set of towers with gates, but of course the gate controls were on the wrong side. So I activated another spider to shut the gates behind us, and put an adamantine padlock on the lever to hopefully keep them from opening it. Jak sent his Hand into the second tower and smashed those controls, so they couldn't use that to pursue us. Edie sealed the wall behind us too- anything we could do to keep them from chasing us, we did. 

       We were in some sort of train station, there were tracks on either side of the tunnel, along with a couple of carts. There were also some long-abandoned stalls that looked like they'd once been a market of some sort. An eerie amber light slightly illuminated the tunnel, which gave it an almost haunted look. In the control booth, I found manuals on how to operate the cars. There wasn't enough power to use the station, but I was able to rig up a centurion power core to the cart to get it going. It was a hella bumpy, wild ride down the tunnel, but it was fun. The power core overloaded just as we skidded to a stop at the other side of the tunnel. 

       I closed the gate on this side of the tunnel too, just to put as many obstacles between the crabs and us as possible. This dome was a little smaller than the last one, and there was a plaque on the wall next to the towers that said R&D- research and development. I could live here forever. According to the map, there wasn't a power plant in this dome, and the tunnel to the next dome with a plant wasn't usable. There was a shorter tunnel to a much smaller dome that we could get to though. 

       In the center of this dome was a massive building that was locked. I had to pick the lock, but it was so complex that Dunderbittles ended up cutting part of it to help me. There were tons of crates in the hallway ahead of us, we opened a couple, and they were full of sea salt. Another stack of crates was full of cubes of zinc, with a metal grinder behind it, to turn the zinc into powder. A little further into the building, there were metal shelves with smaller crates on them. Bex cracked one and acid leaked out, it quickly dissolved the entire crate. It was sulfuric acid. 

       Another room had hydrochloric acid, which was created by mixing the sulfuric acid with the salt. The next section we entered had several tanks with components in it, all moving them into a metal still. The still had tubes feeding into tanks that all had shutoff valves. It was stamped with an H, which Edie- after pulling out a book- determined was for hydrogen. A highly volatile compound, created by mixing the hydrochloric acid with the powdered zinc. As soon as she identified it, she told Jak and Bex to stay the fuck out of that room. 

       Upstairs was a control room, and the displays said this dome was a 50% power. The power in this dome depended on the power in the dome we came from, and the dome ahead of us. In the center was an enormous metal capsule shaped building of sorts- it was like a building within a building. There were cables leading from this capsule up to a bag looking thing. I found the roof controls and a chimney switch, and of course I had to see what they did. The roof switch opened up the roof of the building, and we could see a couple of rings leading up to the very top of the dome. The chimney switch created a tube that led up to the top of the dome, from the capsule. The capsule was an airship that could eject us all out of here and up to the surface of the water. It ran on chemistry instead of magic. I knew our people had lost tons of knowledge, but this entire place was beyond anything I could have dreamed. My cousins and I could easily live here for the rest of our lives and still never go through everything. 

       We spent the next four hours packing up all of the research we could and loading it into the ship, so we could take it all with us. Out of the three of us, Edie was the most distracted by the notes. I managed to keep myself a bit more on task by keeping in mind that the Mechanicals needed to be stopped. At one point, Bex ripped a set of notes, just to be a bitch, so I fucking shot her with NATAS. Yes, I can fix those with mending, but it's the principle of the matter. While we worked, I set Dunderbittles and the spider I'd taken control of to work on taking over another inactive spider for me. I hoped I'd be able to get a few of them up and running to help us make this all easier. 

       After four hours of us packing up all of the research we could, we saw purple and white flashes coming from the big dome in the center of the city. That wasn't good. Reluctantly, we came to the conclusion that we needed to leave this wonderful dome and continue with taking down the Mechanicals. We went to the gates to the smaller dome, hoping there really was a way to get us to the next domes hiding in there somewhere. 

       The controls on the gates were a little more different than the usual gates, it had pumps and switches. The pumps removed the water I could see beyond the gates, and when the water drained, I was able to open the gate. There were three large shapes in the dome ahead of us. Two mechanical sharks and one mechanical crab. After tinkering with the controls in them a bit, I figured out how we could operate them. I had to leave my hacked spider in the gatehouse, to open up the dome behind us, so we could get out. Plus, leaving one fully under my control behind, would let us get back inside upon our return. 

       I took the crab with Oskar, Edie and Bex took one shark, and Jak and Ali took the other one. We really could have fit into two of them just fine, but it was better to take all three vehicles, so we had space for stuff to bring back with us. Unfortunately, the other research dome was completely destroyed, so we couldn't get anything from it yet. As we went, we saw more flashes of light coming from the center. That worried me. Bex and Jak scouted, since the sharks could swim, while I was moving a bit slower, scuttling along the bottom. Bex found a whale that seemed frozen in between breaths. Not frozen from ice, just paused in the midst of what it was doing. When she got within ten feet of it to check it out, Jak said she froze, while she said the whale was moving normally and everything behind her was moving at superspeed. Jak had to pull her shark back here with its grapple. This proved my theory that time moved faster down here. My estimate was each tenday was a month, since Edie's letter was dated two tendays ago, but Ali said they'd been here two months. That meant we could spend more time down here without much worry. 

       The other dome had a little docking port for the crab, but not for the sharks, so Oskar and I had to go flip the switch so the others could get in. A centurion was guarding the gate, and Oskar and are not stealthy. I sent Dunderbittles to continue sneaking to the tower while Oskar and I kept the Mechanical busy. She was almost there when it noticed her and shot her. My poor familiar went down... again. I need to boost her armor or something. 

       Oskar rushed the centurion while I had Bumbersnoot use his lightning breath on it. Oskar beat on it with his hammer and his spirit weapon, and I hit it once with NATAS before she shorted out. I hate when that happens. We'd unwittingly lined ourselves up, so the Mechanical hit both of us with a fire attack. It hurt hella bad. Oskar continued beating up the Mechanical, and I sent an acid beetle at it, which didn't do nearly as much as I'd expected. Oskar killed it, just before another one rounded the corner and breathed fire at us, dropping Bumbersnoot. Oskar revived my puppy and Dunderbittles, who continued with her directions to drop the gate and open up the dome. The problem was, I was on the wrong side of the gate when she did it. I yelled "abort" at her, and the painfully long process to raise the gate began anew. With poor Oskar stuck going toe-to-toe with the centurion on his own, but he killed it hella fast.

       Two more Mechanicals came at Oskar, and he ducked into a nearby building for shelter. I polymorphed myself into something small enough to get under the gate, after shrinking Bumbersnoot to put him in my bag, and I scurried under the gate. A Mechanical spotted me, and popped my polymorph instantly. I scrambled to get myself into the tower with Dunderbittles, and slammed the door. I took a moment to heal myself before opening the door again, I knew I couldn't take much more damage in my current state. When I opened the door I shot the Mechanical with NATAS, then Critical Bumbersnoot knocked it prone, and Critical Dunderbittles severed its leg, causing it to blow up. I shot at the crab standing in the doorway of the building Oskar was in, and Oskar dropped it. 

       While waiting for the dome to be ready for the others to come in, I disabled the alarms on the gate,  hopefully for real this time. Dunderbittles was a great help, making a repair drone my familiar was definitely the right call. Once the others were through, we headed for the power plant, and managed to avoid everything but the two centurions guarding it. The others decided they'd draw the centurions fire while I got to the tower and shut the gates. Edie and Ali would be in the other tower so we would have people at both sets of controls. The plan started off right. We got the gate closed, and the others killed the first centurion quickly. The other one was fucking invisible. It was pretty hilarious at first, watching to others flail around trying to hit it. But when it finally became visible, it was in the corner between the gate and the tower Edie and Ali were in. It glowed with a purple-white light and blew up. That entire section of the gate, and the tower crumpled. 

       We dug as quickly as we could to find my family. Bex had also been caught in the blast, and we found her first. Ali was alive, though her arms were destroyed, and the metal of her armor had melted and flattened. Edie wasn't so lucky. Her head was smashed in, in such a way that Oskar couldn't revive her just yet. My heart was broken. Edie and Ali have been my best friends for my entire life. We're more like sisters than cousins. But we had to push on, and I had faith that Oskar would be able to bring her back to me. 

       Inside the plant was mostly stripped, aside from the consoles needed to access and monitor the plant. The two foot thick adamantine doors to the power core hadn't been breached yet though, and the password format was the same, thankfully. Inside, I got the power up and running, and we sat down to rest. Bex said she saw a streak of purple-white light in the core, but I watched for a bit after she mentioned it, and didn't see anything out of sorts.

       I tried to get Ali out of her armor so Oskar could take a look at her arms, but her helm wouldn't come off. After some pressing, she told me she was the armor. Her soul had been bound to it after an accident. I was too emotionally drained to press her, even though it was tempting to do so. I fixed up her arms, since it was just the metal that needed repairing. 

       After our rest, Jak and Dunderbittles went off to scout out our path. There were some beetles flying around patrolling, but they didn't notice us. We reached the gates to the central dome unmolested. Since this area was fully powered, I could set the carts to go automatically, without having to steer them. One of the two carts was full of scrap, so we moved some scrap over to the other cart and hid ourselves in it. Oskar vanished in the scrap, I was impressed. We decided to leave these gates open so we wouldn't raise suspicion. Plus, I was getting low on spiders. 

       When we reached the other side of the tunnel, a bunch of spiders grabbed metal off our carts, and thankfully, they didn't try to grab any of us. Oskar did a really bad job of getting out of his cart, and one lingering spider saw him, but he killed it instantly. I grabbed it for parts, but upon touching it, I felt sickly and dropped it. There was just something wrong with these Mechanicals. 

       In the middle of the central dome was a massive building with eight different clocks on it, and each clock displayed a different time; they all moved at completely different speeds. There was a sickly, purple energy there, and it had the same wrongness to it that the spider had. It was so tall we could see it across the dome. After looking at it, Jak's mind broke a little, and for the next few hours, he thought Dunderbittles was his lucky charm and he wouldn't allow himself to be separated from her. 

       As we moved through the dome, heading toward the last one with a power plant, we managed to avoid most of the Mechanicals on the way. We didn't want to create a conflict and find ourselves overwhelmed. At one point we had to duck into a building to hide from some crabs, and Dunderbittles helped Jak hide, partially cutting into one of his horns, which I had to mend. 

       When we drew nearer to the central, Jak slipped ahead to scope it out. There were swarms of hundreds of spiders running around it, and Mechanicals were being built like crazy. A ton of power was being routed into the building, but he couldn't see where exactly it was going. He said the building was creating the Mechanicals so quickly it was practically shitting them out. There were also some weird, fleshy Mechanicals that would bow whenever they drew near the center. I was scared of what awaited us inside. But first we needed to hit that last power plant. 

       I was able to call a cart to us at this tunnel, by rigging my other centurion core to the station. We got over there easily, and this cart was much easier to control than the first one. We had to hide from more beetles, but we made it again made it to the plant unmolested. There were the usual two centurions patrolling, and they had the sickly, purple energy in them too. We didn't want to have another confrontation with them, so we instead decided to just draw them out and shut the gates. Again, the plan started off well, but we had some unexpected complications. The towers and no doors, and the controls had been stripped. I'd have to hotwire the gate shut, so I sent Dunderbittles and Ali to the other tower to do it. 

       The problem was Dunderbittles set her side off a hair too early, and Oskar wasn't quite in the gates yet. Ali ran out and snapped a spell to hold the gate up for him, but in the process she was completely smashed. All that was left of her was her helm and a gorget that was hella reinforced. I grabbed them and hoped Oskar could use them to bring her back too. This mission was beginning to wear thin. I may have found what I've spent my life searching for, but the loss of my family sucked the joy out of it. 

       We entered the plant, which was as stripped as the last one. Before I got anything turned on, there was a lurch, and we were pretty sure the Mechanicals just blew the gate. I got the power up and running in here, and found a supervisor's handbook in one of the desks.

       The supervisor's handbook was useful. I found out about escape pods that would eject us into the ocean above, but I didn't mention those to the others, since Jak really wanted to blow up my ancestral home. I was losing serious patience with him down here. I also found a back exit we could use to leave the plant if there was too much waiting for us outside for us. There were instructions on how to raise the city to the surface of the ocean, which I wanted to do. In addition to all of this was a key to unlock all of the padlocks I'd had to pick while here- that would have been nice yesterday. 

       All we needed to do was take the central core. If we could secure that, we'd really stand a chance against the Mechanical army. We came up with a rather ridiculous, but brilliant, plan to get ourselves out of the plant without too much conflict. Bex was going to summon a bunch of animals and send them out as a distraction. The hope was they would distract the centurions long enough for us to make a run for it. Among other things, Bex summoned the cutest baby goat, and I decided we needed to keep it. I snuggled it up on Bumbersnoot with me. 

       Our distraction worked! The animals distracted the Mechanicals enough to let us run. Our ridiculous ideas didn't stop there. When we got back to the tunnel, Oskar had a completely fucking insane plan that I thought might work. There were three carts at our end, so Oskar suggested we just put the first cart on full throttle, and empty, to just smash into the central building. Then, we'd send the second cart with a bomb to blast our way in. He'd taken some of the acids, salt, and zinc from the research building that I could tinker with to make it awesome. 

       I summoned an air elemental and put it in the front of the cart to fuel the explosion, then set the sulfuric acid to slide into the salt, which would then slide into the zinc, and would hit the fire elemental in the back. It was fucking epic. We heard some clattering with the first one, and gave it a moment before sending down the explosive cart. Several explosions, each louder than the first, rang out throughout the cavern. Then we hopped in the last cart and went after it. We were almost to the end of the tracks when we hit a slighting warped section that sent our cart spiraling in the air. The bomb had made a huge hole in the central building. As we not-so-gracefully landed, another explosion rang out, the purple energy in the top of the tower swirled up and the clocks sped up. The tower exploded and I felt a weird, sickening lurch; Dunderbittles, Jak, and Trip Hazard all were sick from it. 

       We walked straight toward the entrance we'd created. Oskar cast his spirit guardians and destroyed any spiders who came near us as we strolled in. When we reached the bridge of the building, there was a huge mechanical thing below us, roaring angrily and absorbing all the scrap metal it could get, then basically shitting out more Mechanicals. Looking at it, Oskar realized he was looking at a Demon Lord, and mentioning that reminded me of Haagenti, a Demon Lord of Alchemy. Of course a fucking Demon Lord had taken over my ancestral home. We needed to get the fuck rid of him. I hoped that taking him out would take out the army of evil Mechanicals that were all over the city. 

       The interior of the building was stripped down to bare bones. Suspended about fifty feet in the air was a huge ring with runes on it, and all that power that had been gathering was being pumped into it. We climbed 100 feet down to the forges below, one of the few solid surfaces in this fucking building. As soon as we got down there, wires flew at us, grappling Bex and Oskar. I'd already rigged up Bumbersnoot to keep us from getting grappled, and somehow the goat (which Jak had been carrying) allowed Jak to just step out of them. 

       Then Dunderbittles attacked me. She missed, and was then confused about why she did that. This was hella worrisome. The ring in the air was definitely a portal, and I thought we could hack into it and change its location with Bex's staff, which had plane shift on it. As we debated, because some people don't fucking respect my opinion, even in literally my area of expertise, the forge we'd been huddled behind was ripped out of the ground and we were face to face with Haagenti. Bex grabbed me, and Bumbersnoot by extension, and began running to get us to the ring so we could change its location. Bumbersnoot attempted to attack me, and ended up getting Bex instead. Dunderbittles attacked me for the third time, so I shoved her in my bag. The little twat cut herself out of the bag- I'd hoped putting her in there would cut off Haagenti's hold on her, but I guess I underestimated his reach. Dunderbittles tumbled toward the ground, and fell right into Haagenti's open mouth. I'm glad I shoved her in the bag that just had spare metal, not the one with my more important stuff. Though I'd put NATAS' microscopic Mechanical bugs in her when I hacked her. That was worrisome. 

       Jak came to the conclusion we needed to be moving faster, so he ran up, grabbed Bex, Bumbersnoot, and I and continued running us up toward the gate. Wires shot at us, but only managed to lightly pierced Bex. Jak ran up to the floor right above to gate and smashed a hole in the floor- using Bex as a weapon, which was hella cool, but looked like it hurt- and the four of us tumbled to the circle. Bex's spell went off at exactly the right moment, and seven runes on the gate lit up. There was a flash, and Jak and Bex vanished. Bumbersnoot and I tumbled to the ground. 

       Haagenti roared in anger at our interference, and it hit both Oskar and I. I managed to finally snap Bumbersnoot out of the charm the Demon Lord had placed on him, just as Oskar decided he was fucking done. Rage in his eyes, the dwarf raised his hand, and slapped the Demon Lord. Haagenti vanished in a flash of light! Oskar had sent him back to the Abyss! 

       Then the building began to collapse, so I shrunk Oskar, got him on Bumbersnoot with me, and we fucking ran. The circle came flying right at us, and Bumbersnoot executed a beautiful jump, and flew right through the portal, landing next to Bex and Jak in the Beast Lands. 



Monday, January 1, 2018

Tales from Toril- The Adventures of Critical Bumbersnoot: the Odd Company: Book One, Chapter Fifteen

Dammit Jak!

Dramatis Personae:
Winry Steamgear, the Rock Gnome Alchemist Artificer Wizard
"Critical" Bumbersnoot, Winry's Dachshund Mechanimal Construct
Dunderbittles, Winry's Clockwork Ladybug familiar
Oskar Heartforge, the Shield Dwarf Werewolf Priest of Moradin
Jak Foostus, the Minotaur Monk
Bex Thriceorphaned, the Goliath Juggernaut Barbarian Circle of the Crescent Druid
Trip Hazard, Bex's Golden Cat animal companion

Comrades we have lost:
Mara Quinn, the Water Genasi Revenant Werewolf Sea Sorceress- turned into a vampire, then killed by the party, then risen as a revenant, and killed again by the party
Carmina Taenfeather, the Human Knight- stayed behind
Amara aka Lady Talina Neverember, the Human Noble- stayed behind
Lady Sylvia Sweetwater, the Human Rogue- stayed behind
Gill O'Darby, the Human Ranger- stayed behind

NOTE: Things will be mostly from Winry's perspective, anything in italics is from a third party view, since the artificer can't be everywhere at once. 

***** Kythorn 10, 1489 DR (The Year of the Warrior Princess), the Lost City of Lantis

       I spent some time inspecting the brass wall a little closer, and figured out it was perfectly attached to the other walls and ceiling, as if it was intended to be there. It was about 3-4 inches thick, and aside from some dents from the crabs, it was perfectly smooth. Jak and Bex were itching to knock it down, but I told them to wait. To distract them, we had them work on barricading the building to keep those crabs out.

       Out in one of the little alcoves in the hall, Oskar flipped a switch, and activated a display on a flat chunk of crystal. There were buttons with the gnomish alphabet and a few symbols, and on the display was a peculiar series of dashes and colons. _ _ : _ _ : _ _ I pushed a few of the buttons, and each time I'd press one, it would appear in two slots, then the next would take up the next two slots, and a third key did the last two. After hitting a third key, it would shut off and would take ten minutes before I could turn it back on again, a red light near the on button would turn green, which seemed to inform me it was able to be switched on again.

       While waiting for it to turn back on, I rifled through the drawers of the desk the crystal display was on. I found the weirdest little weapon-tool-thingy. It was a long, rectangular thing that had a slot in it. When I squeezed it, it would clack together, and part of it would go into itself. These odd strips of metal that were folded came out of it when I did that. I stuck my hand in the little slot and squeezed and was greeted to a sharp pain in my hand. I dug the thing out quickly, but damn that thing stung. I also discovered if I pulled on the top, it opened up to reveal more of those metal strips, along with a spring-loading system. The only other thing I found in this desk was a bunch of papers- which had those little metal strips in them- one saying not to write down or share the daily code, and another asking if someone would switch shifts with them. I also found, between that desk and two of the three others, these odd little squares of paper with something sticky on the back. They said "DMY;" "12:35 McDenton's;" and "Next Thirdday."

       After I pushed the buttons to no avail again, I used my new spell that helps me figure out exactly what makes a mechanical object tick. The switches on it seemed to control the heavy, locked door in front of us, which all looked like they helped control the facility. I found a switch that activated the other interfaces too. One had a bunch of blue lines on it, with no buttons. The second simply displayed: "05:05:13" and the last one didn't have a screen, but instead had a bunch of pressure gauges and switches instead.

       I had a feeling something on those papers, and maybe something in the number screen could help me crack this, but I was somewhat at a loss. I decided to rest and look at this again later with a clear head. During our rest, I rebuilt Dunderbittles, using those microscopic mechanical bug things from NATAS.

*****

       After our rest, Oskar and I let Jak and Bex knock down the brass wall. I'd hoped that Edie would emerge or something during our rest, but no such luck. Knowing my cousin, I went around the corner before they did it, since I had a feeling she'd trapped it in some way. As expected, when the wall went down we heard something crash, and something mechanical was off kilter. Steam billowed out of the room, blocking our vision, and I called out to Edie. Jak did too, and then seemed to grapple someone. I tried to call out again, but I choked on that fucking steam and instead began hacking.

       Bumbersnoot and I moved up to the others, while Oskar explained who we were, since I couldn't. The steam began to dissipate, revealing a figure in dwarven plate. Ali had somehow managed to make that fit her, and her voice sounded oddly hollow. She recognized me and scooped me up in a hug before I'd actually registered that it was her, since she shouldn't be filling dwarven plate like that- she was about the same height as me the last time I'd seen her. She asked Oskar to take a look at Edie, who was in bad shape. Her arm and leg were missing- again- and she was feverish and badly wounded. Oskar healed her, and got rid of the fever and infection. I had the schematics with me for her arm and leg, but it would take me at least a couple of tendays to make, time we likely didn't have.

       Ali told me that they'd been down here for a month, though Edie's message to me was only two tendays old. She said the crabs showed up when they activated the plant, and had been trapped her ever since. The crabs were outside at first, but eventually they got inside, which is how my cousins found themselves barricaded in the room we found them in. They'd run out of food a tenday ago, and transmuting food wasn't easy when you didn't have the best materials to start with.

       Ali said we needed to get through that locked door to activate the power in the rest of the city before we bothered going outside. Something Jak and Bex protested. Jak refused to sit the fuck still to let me work on this. He was seriously pissing me off today. Eventually we all figured out the password to get behind that door. It corresponded to the numbers on the other screen, and the note that said "DMY" was indeed a clue. The code was the fifth letter in the day, the fifth letter in the month, and the thirteenth letter in the year. It apparently changed every day, since Ali said when they'd seen it a few days ago, it had a different number sequence displayed.

       The doors opened and lights began turning on in the room beyond. The foot was two feet thick, and looked like it was adamantine. Before going in, we put Edie on Bumbersnoot with me, and tied her to my back so she wouldn't be rag dolling around. We didn't want to leave her behind, even though she was asleep. She'd already be hella pissed she missed this, but it was best not to wake her.

       The room was full of machines, some of which were whirring to life; there was a green flickering light inside. In the center of this huge room was an enormous quartz with metal wires on it and coming out of it, which attached to other machines. It was hella hot in here, which I bet had to do with the copper everywhere. We crossed a bridge to the main central column where the quartz was, and found the lever to turn it on was padlocked. Before I could pick it, Jak punched it... turns out it was adamantine. After laughing at the jerk, I picked the lock with ease, and pulled the lever.

       Everything sprang to life as the machines rumbled, being turned on for the first time in centuries. A huge cloud of dust came up from below, as the layer of dust that coated everything was shaken off and sent into the air. Things shook a lot, but after a few moments, everything settled into a steady rumble. I looked around a bit more and found another locked lever labeled "power core." I picked the lock and pulled the lever. There was a flash of light, which blinded Jak and Dunderbittles, and then a small pinprick of light appeared in the center of the quartz, which grew until lightning shot out of the metal rods on the crystal, and into the attached wires.

       We decided to go see if there was anything new on the displays in the other room now that the power was on. The bridge was looking a little rickety after turning the power on, so we decided to cross one at a time. Ali and I made it over just fine, but the bridge got a bit creaky when Bex started crossing. Jak and Oskar took a different bridge and walked around to get to us. No need to tempt fate by crossing that bridge when there were others.

       The screen with blue lines was now monitoring the machines, and said power was at 00.01%. Now that the power was on, we could explore. Ali decided to stay in the plant with Edie, since she was still out and probably would be for a while, plus she wanted to monitor the machines. I regretted giving Amara my other talkie stone now, it would have been better to leave with Ali.

       Outside was a sight to behold. There were lights on everywhere, and the faint sound of machinery at work was music to my ears. This was what I'd spent my life searching for. Looking around, we realized the entire city was in a huge dome, and was completely submerged in water... at which point Oskar started spazzing out. We tried to calm him down, but it took a bit for the dwarf to get a hold of himself.

       In the distance we could hear marching footsteps. Jak snuck ahead to check it out, and found one human and one gnome in guards uniforms- they were walking away from us. I had to check it out, so Bumbersnoot and I attempted to sneak forward... we're not stealthy.

       The guards were Mechanicals!!! I wanted to take them apart so badly! They told us- yes, they spoke!- to identify ourselves, and after I gave them my clan name, they told us to report to the visitor's center. There were two of them, one was back the way we'd initially come in, and the other was deeper into the city. We quickly discussed which one to go to- the one we hadn't seen yet, since it would let us explore more on the way- and as we came to that conclusion, they told us to move along. Oskar, jokingly, asked me if we should break them. I said no, and Jak took Oskar literally and swung. The big oaf stumbled and the guard tossed a net at him. That was all the invitation Bex needed to attack... Then Oskar asked if fighting them would summon others, and while I didn't know for sure, I assumed so, since that's what I would do. Oskar whacked one of them with his hammer, which went right through the guard's chest, and it collapsed. At least this one didn't blow up like the stupid crabs did.

       The other guard shot up a flare with a white blinking light- calling the other guards, no doubt- and told us to surrender peacefully. Which, of course, Jak was unwilling to do. As he swung at it, it released a red blinking flare, its last act before Jak killed it. I insisted we take them back to the plant, and hope other guards and crabs wouldn't follow us. That was the safest place we really could go, and we weren't very far from the power plant yet.

       Of course more guards followed us. Two Mechanical dogs stepped in our path. They were more like hounds than Bumbersnoot, and while they were completely adorable, they weren't anywhere near as cute as Bumbersnoot. Jak went to throw gears at one of the hounds and somehow managed to hit himself with them instead. It was hella funny. One of the hounds whipped Jak with its tongue, then climbed on him. I reluctantly killed the hound on top of him with NATAS, and then Jak got up, beat on the other one, dropped it, and scooped up both of them before hurrying on our way.

       As we passed the next intersection, Jak and Oskar were hit with nets, and began being drug away. Jak busted out after only being drug a few feet, while Bex helped Oskar get out of his. I got on the other side of the Mechanical that had grabbed Jak and shot it with NATAS, reluctantly again, I really didn't want to kill these beautiful works of art. I shot it hella hard, then Bumbersnoot tripped it, and Dunderbittles bit it. Jak finished it off. We all then turned to the other Mechanical and dropped it.

       We were running through the gates to the plant when everyone except Bumbersnoot slipped and fell. The area was covered in oil, which was then ignited. Dunderbittles was dead, again. Two massive Mechanicals stepped out of the little towers flanking the gates. Jak hit one before more fire hit us- Bumbersnoot went down, but I was able to revive him, then he stood up, took a single step, and fell over. Stupid fucking oil. Bex helped Jak work on one Mechanical, while we all attempted to move through the gates. Oskar healed up Bumbersnoot and the others quickly, just before Bex, Jak, and Bumbersnoot were hit hard. My poor puppy was in bad shape.

       I tossed a handful of gears into the air, forming a shield around Bumbersnoot to keep him from going down again. He managed to keep his footing to get us out of the grease. Jak summoned a spectral Hand to grab one of the Mechanicals before he and Bex resumed pounding on it. I got hit hard by the other Mechanical, but needed to help finish off the one Bex and Jak were working on, so I shot it with NATAS, and it blew up- dropping poor Bex in the process, but Jak revived her quickly.

       Jak sent his Hand to the one in front of Oskar and I, just before I took a nasty blow from it. Jak and Bex attempted to hit it from range, so they wouldn't have to cross the flaming oil between us and them, but they missed. Oskar finally managed to hit it with his hammer, and I followed up by hitting with with NATAS. Jak had the Hand lay flat over the oil for us, creating a little bridge for Oskar and I to cross. Oskar smashed at it just before it put itself right behind me, hitting me with fire. Bumbersnoot went down again, and it destroyed the Hand. I'm getting really tired of my poor puppy getting hit so fucking much. Bumbersnoot bit it after he got up, and Bex managed to finish the damn thing off!

       There were a couple dozen Mechanicals coming toward us, so I hurried into the guard tower. After a minute of fighting with another adamantine padlock, I got it open and was able to pull the lever to close the gates. They closed just in time.

       Inside the plant there were little spiderbots- Mechanimal Spiders- running around repairing everything. When we set down one of the big Mechanicals we'd just fought, one instantly went to work on fixing it. I figured this had to be my big chance to hack into its system to hijack it. Unfortunately the changes I was attempting to make were being instantly undone by the damn spiderbot. So I beat it up, knocked it out, and began hacking it. I told the others they could attack the spiderbots if they wanted, since once I finished hacking this one, it could make the changes I wanted on the other ones. They brought me four of them, and apparently Bex almost died fighting them.

       I turned the spiderbot into the new Dunderbittles, since I needed to rebuild her anyways, and that was the easiest way for me to do that.

***** Kythorn 11, Power Plant in the Lost City of Lantis

       During third watch, while I was working, Jak reported that at least six crabs showed up and slaughtered the guards that were standing vigil outside the plant, waiting for us to come out so they could arrest us for breaking laws in a society that no longer existed. The crabs carried the fallen guards away, and eventually new guards stopped joining in. I wasn't sure if that was good or bad.

       When I finished up Dunderbittles 2.0, Jak decided to be an asshole and wake up Edie. But without her arm and leg, we couldn't take her out there. Then it hit me: we had a Mechanical gnome whose arm and leg we could attach to Edie. It would take at least another eight hours of work, which led to Jak having a hissy fit because he was bored. Bex pointed out that every single time I've told him to fucking wait and give me time, and he's ignored me, shit has gone wrong, so maybe he should chill the fuck out and listen to me for once. To my surprise that actually worked.

       Since he was still complaining, he decided to go scout stealthily while I worked. Then he could get a better idea of what was going on out there.

       Jak found an airlock of sorts that was occupied by a massive Mechanical spider, who was creating an army of her own with the fallen Mechanicals, along with other pieces of the city. They were literally stripping the metal from the city. By turning the power back on, we'd given the city the ability to fight back, but it seemed the guards weren't much of a match for the crabs on their own.

       Oskar found a map of the city at one of the consoles in the plant, it was way bigger than we'd thought. It was a series of domes like this one, all linked together with tunnels. There were signs of blockage in some of the tunnels, so we couldn't get to some of them- like the center one. But we thought if we could get to the other domes and get their power up and running, we might be able to get an army of our very own.

       We decided we would go to the airlock, because Jak thought there was an underwater craft that could get us around to the next dome. I would animate one of the Mechanical spiderbots Dunderbittles hadn't gotten to yet, and have it shut the gate behind us, so the crab couldn't mess with the power in the domes. I prayed this would work. It was our only shot at saving this wonderful, ancient city.

The Lost City of Lantis