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Monday, January 22, 2018

The Adventures of Critical Bumbersnoot: The Odd Company: The Characters

NOTE: Characters are always evolving, and as they evolve new information is added to their bios. Check back often! These change regularly, and when a new character is added, so is their bio! Read more of The Adventures of Critical Bumbersnoot here!

*****
       Winry Steamgear is a rock gnome from the Friendly Arm Inn on the Sword Coast. She has a childlike curiosity and desire to make things, which is how she ended up becoming an artificer. During her childhood, she had a dachshund named Bumbersnoot, who was her constant companion and best friend. It was in honor of this furry friend that she built her Mechanimal, a larger version of Bumbersnoot, who is made of bronze, copper, and brass mostly. Bumbersnoot is the size of a German Shepherd, and has a special saddle attached to him that holds Winry in place. His boiler runs on salt water produced by an alchemy jog, and he frequently leaves little piles of salt in his wake. Winry is fiercely protective of her dachshund, treating him like a flesh and blood dog, and will seek to destroy anyone who hurts her baby.

       She loves building things and taking things apart; when she finds anything technological she instantly begins examining it. Winry strives to be the best artificer possible, and to carry on the legacy of the Steamgear clan, bringing it to new levels. Her adventuring is all about looking for new things to take apart, things to learn, and things to make. She eventually wants to go to Lantan, an island off the coast of Chult, which is her ancestral home. During the Spellplague, the island exploded because of the volatile concoctions the gnomes had, then was hit with a tsunami, and was sent to Abeir until it returned in the Sundering. Winry hopes to find traces of the wondrous creations her ancestors created and forge them herself. 

       Winry is 3'4, 39 pounds, and a lean figure with no curves. She has tan skin, grey eyes, and bubblegum pink hair that she always wears in pigtails. Winry is always wearing a pair of goggles on her forehead or her face, that has many attachments for her work. When she isn't in her armor- which has been decorated with brass and embellished with tiny gears- she is in baggy overalls with huge pockets. Everything the gnome wears is in the style of steampunk, and what isn't steampunk will be altered to be. 

       Winry achieved her lifelong goal of finding Lantis and discovering the lost technology of her people. In the process, she lost her cousins Edie and Ali, her best friends who she had grown up with, and spent countless hours dreaming of. Winry is devastated at the loss of her cousins, and she wonders if her discovery was worth such a great loss. 

Photo courtesy of http://i5.photobucket.com/albums/y151/Silece/Fantasy%20tales/Gnome%20Female_zps8em5pgf4.jpg


Photo courtesy of  http://badalijewelry.com/The-Finishing-School/


*****
       Oskar Heartforge is a shield dwarf who has no beard. Oskar has done something that led him to shave his beard to atone. He's a peaceful cleric who prefers to support his team and keep them alive over raising a sword; though Oskar has learned that sometimes you just need to stab something.

      Oskar was mauled by a werewolf the party encountered, and was turned.

       Oskar basically adopted Carmina, Amara, Sylvia, and Gill. The dwarf is fiercely protective of his charges and will do anything to keep them safe. After Sylvia was taken by Ctenmiir, Oskar vowed to destroy his new mortal enemy; he also now has a burning hatred for all undead.

*****
       Jak Foostus is a hardened minotaur who tends to come off as gruff, and rather rude. He will charge straight into any fight, which sometimes ends up being a bad idea. Little is known about the minotaur, since he doesn't speak much, especially about himself.

*****
        Little is known about Carmina, the eldest sister; she's a human around the age of 20. She's a capable fighter who is fiercely protective of Sylvia and Amara, but she hasn't shared much else with the party yet.

       Carmina Taenfeather is actually Amara's cousin and protector, not her older sister, as the girls had originally said. Carmina is helping Amara get to safety.

*****
       The party knows little about Amara, the middle sister; who is a human at 16-17 years old. Oskar and Winry suspect she's a noble, but she has insisted otherwise, and no one has proof. Amara is bold and daring, and will jump into battle to aid the group, ignoring Carmina's objections. Amara is indeed a noble, but no one knows her title or where she comes from yet.

       Amara revealed to the party that she is actually Talina Neverember, the daughter of Lord Neverember. She's on the run from her father's men because her father, in a bid to become King of Neverwinter, wants to marry her off to someone who will give him what he needs to become king. Amara wants to get as far south as possible, where she can live without worrying about her father's people finding her.

*****
       Sylvia, the 14-15 year old youngest sister, is quiet and reserved. She is the one who holds back the most in combat, and Amara is very protective of her.

       Sylvia Sweetwater is Amara's handmaiden, not her sister. She ran away with Amara and will stay by her side and hopes they can live in peace without risk of Amara's father finding them.

       She has been struck by the Death Curse. Amara's hired adventurers are scrambling to reverse the curse before Sylvia dies.

*****
       Gill O'Darby joined the party after a disastrous encounter with giants took his Uncle Fred from him; the only person he had left in the world. Oskar has somewhat adopted the boy, who is quiet, but spends a lot of time at Sylvia's side.

       He has been struck by the Death Curse. Amara's hired adventurers are scrambling to reverse the curse before Gill dies.

*****
       Bex Thriceorphaned is a goliath from the Spine of the World. She had a happy childhood with quite a few siblings, until her mother was killed by orcs, and her father captured by them. After that Bex and her siblings were raised by the rest of their herd, until orcs wiped them out too. That's how Bex got the name Thriceorphaned. She's now the last of her herd.

       She was the captive of the vampires for eight months before the party rescued her.

       Bex is 7'6 and solid muscle, and her body is covered in leafy vine tattoos of symbolic importance to her herd.


The Dead and/or Gone

*****
       Quinn was turned into a vampire when the party's ship was attacked by undead. She was then turned into a revenant by an evil book Jak found, while the party was attempting to raise her, and then killed by the party a couple of times. Quinn is now trapped in the Magnificent Mansion that Jak's book opened, since she was killed in it. 

       Mara Quinn is a water genasi who has spent the bulk of her life on a ship. The last ship she was on was attacked by pirates, and Quinn was impaled and thrown overboard. The only reason she survived is because she's a water genasi. Quinn now is determined to find the pirates who killed her crew and exact revenge. The sea sorceress has never felt at home on land, and has a fear of dying on dry land. She is loyal to her crew to a fault, and will do what she feels is necessary to watch her crew's backs. 

       Quinn has an octopus familiar named Steve, who lives in her bag of holding that has been turned into an aquarium for him. 

       Oskar bit Quinn and turned her into a werewolf. That bite saved her from death when a chestburster vacated her chest cavity.

Photo courtesy of deviantart.com

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